32,740 Commits over 4,079 Days - 0.33cph!
merge from wallpaper/floor
Merge from spoil_fruit_veg
merge from jungle_tree_fixes
merge from rock_formation_jungle_fixes
merge from mixing_table_progression
Merge from report_cheater_default
Merge from spoil_fruit_veg
Fixed NRE when ent killing a ch47
Merge from spoil_fruit_veg
Merge from spoil_fruit_veg
Merge from fix_dialog_hide_chat
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
merge from fix_window_roof_placement -> main
merge from wallpaper/floor
merge from fix_window_max_condition -> main
Merge from iofeedback_fixes
removed bee bomb from T1 techtree
Bee catapult ammo techtree and blance pass (moved to t2)
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
Targeting attachment blance and tech tree
merge from fix_dialog_hide_chat
merge from missingphysimpacts
merge from shark_hunt_dialogue
Merge from water_vehicles_cam_roll
Merge from iofeedback_fixes
Merge from missionpoint_reapply
Fixed trees being able to respawn if a player was standing on the stump
Merge from industrial_perf_improvements
merge from wallpaper/floor
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merge from wallpaper/floor
merge from wallpaper/floor
watergun_achievements_fix -> main
Removing more logs when changing AA, DLSS, and DLAA settings
watergun_achievements_fix -> main
simple_snow_usage -> main
compile_simulator_window -> main
pooling_test_command -> main
pooling_test_command -> main
pooling_test_command -> main
merge from wallpaper/floor
merge from wallpaper/floor
Removed ConVar logs when changing DLSS settings
merge from Placeholder_UIsounds
merge from Missing_Physimpact_sounds
merge from adminui_fireworkpattern_fix
vine_swing_dismount_fix -> main