branchrust_reboot/maincancel

35,807 Commits over 4,352 Days - 0.34cph!

9 Days Ago
▋ ▉▅▅▌▋ ▊▌▋▌ ▄▊▄▆█▉▉▅▋▍▄▍▆▆▊▋██▉▄▊▌
9 Days Ago
▆ ▆█▍▇▍ ▅▇▊█ ▇▌▇▋▋▍▅▉▊▉▍▋▅▍▊▅▉▌▆▆▇▉
9 Days Ago
merge from deepsea_fixes
9 Days Ago
editor_map_creator -> main
9 Days Ago
merge from searchlight_worlddirection_fix
9 Days Ago
merge from boxes_dlc
9 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
9 Days Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
9 Days Ago
Fix "navmesh ready" log spam
9 Days Ago
▆ ▊▊▊▅▇ ▅▋▇▋ ▍▉▆▌▌▅▍▍▌▊▍▆▋▉▄▄▍▇▋▇▉▍▅█▉
9 Days Ago
merge from store_fixes_feb
9 Days Ago
merge from naval_update/io_boats
9 Days Ago
Merge from skin_access_improvements
9 Days Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
9 Days Ago
merge from doors_placingthroughwalls_fix
9 Days Ago
merge buoyancy_fixes to main
9 Days Ago
Fixed Gibbable NRE introduced in 144214
9 Days Ago
merge from gibbable_skins_fix
9 Days Ago
merge cannon_protection to main
9 Days Ago
Merge from desctructible_boat_wrecks
9 Days Ago
merge from store_fixes_feb
9 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
9 Days Ago
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
9 Days Ago
merge from cannon_slowdown
9 Days Ago
merge from redirect_snapping
9 Days Ago
merge from boxes_dlc
9 Days Ago
reenable_mountable_parenting -> main
9 Days Ago
merge from hackweek_fill_containers_rand
9 Days Ago
Merge from blendedsoundloops_onvalidate_fix
9 Days Ago
▇▊█▇▌▅▆ ▄▌▉▊█ ▇▅▉▄▅█▍█▉ ▉▇█ ▇▍▆▋▊▉ ▇▅▆▊▉▉ ▇▍█▆ ▆█▅▇▋▆▄ ▄▋ ▍█▇▇▉▅▋ ▆▍▄▍▌▉▇
9 Days Ago
Merge from naval_cleanup_scientist_fixes
9 Days Ago
merge from storepage_boxes
9 Days Ago
merge from deepsea_fixes
9 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
9 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
9 Days Ago
Merge from puddlefix
9 Days Ago
▍▅ ▅▄▆▄▌ █▄▅▍ ▍▉▌▆▊▋▆▌▇▇▍▋▌▉▌▊▊
9 Days Ago
Merge from increased_deepsea_render
10 Days Ago
merge from deepsea_fixes
11 Days Ago
train_coupling_sound_fix -> main
11 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
11 Days Ago
▅ ▋▆▍▅▅▍▇ ▅▊▄▉▉▆▆ ▋▄▊▊ ▇▋▇▆▌▊▇▍▄▋▋▇▌█▋▍█▋▌▄▊▍█▄▌▄█▉▅▅ ▅▊▊▌ ▇▇▋█ ▇▆▌▅▍ ▉█▆▅▄▌ ▇▌▍▆▉ ▄█▆▆▇ ▌▅▌▋ ▌▉▄▋▍▅▇▅▍ ▇▉▆█▍▌▊▊▌█▋▌ ▇▅▇▅▌▌▄ ▉▄█▄▄█ ▄▍▇ ▉▅▍ █▅▍▊▋▇ ▊██▊▋▄ ▋▄▍▉█▊▉ ▅▆▇▊▌▍█▆ ▄▍▌▆▄▊█▆▊ ▇▉▉▋▅█▊▌▇█ ▆▍██▉ ▋▍▄▊▅█▄ ▊▇▄▉█
11 Days Ago
Fixed wallpaper still using batching in boats
12 Days Ago
merge from large_oilrig_misc_fixes
12 Days Ago
▍ ▇▊▆▉▅ ▇▇▅▋ ▅▆▄▅▊▋▋▊█▆▊▇▍▄▍▆▄▅▉▆█▋▆▉
12 Days Ago
▍ ▋▆▌▊▇ ▉▇▍▍ ▊▋▊▄▆█▌███▇▍▉▇▋▍▇▌▄▊▋▆██
12 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
12 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
12 Days Ago
merge from painting_qol_fixes
12 Days Ago
regenerate testlist