35,108 Commits over 4,293 Days - 0.34cph!
merge from indirect_instancing
merge from indirect_instancing (exception fix)
merge from indirect_instancing
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autoturret_improvements -> main (passed unit tests)
merge from slots_optimize
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
merge from fix_nms_loot_reset -> main
Merge: from triggerparentdelayedexit_optim
- Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default)
Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
Subtract CS
140319 (fix_foundation_clipping_rocks)
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Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
merge from fix_foundation_clipping_rocks -> main
merge from clearinventory_clothingchanged_fix
merge from custom_icon_pooling_fix
travelling_vendor_spawn_prechecks -> main
sign_painting_ui_escape -> main
autoturret_improvements -> main
Fix player models continuing to play animations in demos when paused.
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Fixed a server only serialized field
merge from slots_optimize
merge from save280 - Staging wipe
Merge: from triggerparentdelayedexit_optim
- Bugfix: added missing check in tickmode 1
- Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects
- New: paste_line command
Tests: built a wonky ship with tickmode 1, jumped over it's gaps
merge from adventcalendar_effect_fix
merge from adventcalendar_effect_fix
merge from indirect_instancing
Revert
140177 - needs more investigation
boat_ai_boxing_fix -> main
notification_custom_link_support -> main
Update workshop scene "publish submission" info paragraph
Merge: from triggerparentdelayedexit_teleport_fix
- Bugfix: teleporting from a player boat should no longer cause weird parenting issues
Tests: built a boat, teleported away - no weird movement afterwards
merge from workcart_canvas_fix
merge from blackjackmachine_optims
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Merge: from analytics_std_dev_fix
- Bugfix: fix for invalid std_dev calculation
Tests: none, trivial change
Merge: from triggerparentdelayedexit_optim
- Bugfix: shooting a weapon can cause NREs on the client
Tests: shot in the sky with a bunch of bursts - no NREs
merge from workcart_canvas_fix
merge from shotguntrap_optims
syncvar_autosave_trimming -> main
auto_populate_entitylist -> main