branchrust_reboot/maincancel

35,864 Commits over 4,352 Days - 0.34cph!

14 Days Ago
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Add missing SetApplicationId call for Discord integration
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Merge: from spectate_stay_after_dc - Update: when spectating a player that disconnects, the client starts orbiting their last position. Third-Person is the only valid camera mode in that situation Tests: spectated a player that disconnected - was able to look around.
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freshwater_fix
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added ddraw to playerboat.lookatdragbyangle command
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freshwater_fix -> main
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merge from collider_cleanup_feb_26
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server_browser_obfuscation_fix -> main
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merge from deepsea_fixes
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merge from junkpile_water_clip_fix
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Merge from baked_mesh_optim
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playerboat_deployable_snapping -> main
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Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
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Merge from static_bbs
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Prefix the frame count in all midi debug messages
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Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
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Server compile fix
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Fix save corruption issue
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merge from boxes_dlc
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merge from indirect_instancing
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Merge from naval_update
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merge from ambient_light_fix
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menu2_play_warmup_fix -> main
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syncvar_traincoupling_fix_2 -> main
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Merge from static_bbs
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Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
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Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
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Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
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Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
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merge from collider_cleanup_feb_26
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merge from collider_cleanup_feb_26
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Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
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Made TriggerBoatMagnet a partial to fix codegen errors.
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merge from assetscene_from_clean
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merge from deepsea_fixes
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server_browser_ping_removal -> main
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procedural_map_custom_save_support -> main
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map_creator_lag_fix -> main
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merge from deepsea_fixes
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merge buoyancy_fixes to main
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merge from boxes_dlc