branchrust_reboot/maincancel

35,204 Commits over 4,293 Days - 0.34cph!

15 Days Ago
Attach cannon ball to hands when reloading cannons.
15 Days Ago
remove_extra_scientist_weapons -> main
15 Days Ago
boatai_balance_changes -> main
15 Days Ago
boat_ai_patrol_aggression_fix -> main
15 Days Ago
boat_ai_patrol_aggression_fix -> main
15 Days Ago
Switched server to custom build 2022.3.41x1
15 Days Ago
Merge from naval_update
15 Days Ago
merge from indirect_instancing
15 Days Ago
Merge from io_budgets
16 Days Ago
Merge from door_alloc_fix
16 Days Ago
Merge from cctv_budget
16 Days Ago
Add a null check in TriggerParent.CheckAllParenting
16 Days Ago
merge from naval_update
16 Days Ago
pushing_toast_fix -> main
16 Days Ago
cannon_clipping_fix -> main
16 Days Ago
syncvar_inheritance_fix -> main
16 Days Ago
Fix gestures not playing audio unless you play a different gesture, transition back to the entry state when ending a gesture. (playable graph quirk) Reset playable graph state on disable to hopefully fix more pooling issues.
16 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Update: hide new server occlusion group logic behind -enable-new-server-occlusion-groups command line arg (disabled by default) Tests: 2p on Craggy - moved, teleported, reconnected, checked server occlusion still works
16 Days Ago
Added support for decal layers on transparent surfaces on the Standard shader
16 Days Ago
stopengine_nre -> main
16 Days Ago
merge from indirect_instancing
16 Days Ago
Merge from naval_update
16 Days Ago
fix ocean stuttering in demo playback (forces water.scaled_time behavior when playing demo)
17 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix: a series of bugfixes and extra error logs to ensure occlusion groups are valid and consistent Tests: 2p on Craggy - ran around host, flew away and back, teleported away and back, tested sleepers, disconnects, and general occlusion
17 Days Ago
fix cloud weirdness when overriding weather state when playing back a demo
17 Days Ago
stay_close_death_fix -> main
17 Days Ago
boatai_better_patrol -> main
17 Days Ago
Instead of removing the shadow mask mode completely from the UI, it's now only disabled to ensure it doesn't break graphics presets
17 Days Ago
boatai_avoid_trigger_fix -> main
17 Days Ago
Removed shadow mask setting from the Graphics Settings menu as we don't use a shader mask in Rust as it's for baked lighting only
17 Days Ago
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17 Days Ago
Added a new Additional Mask Blend Settings section to the Standard shader's Detail Layer for further control over the detail mask's blending and UVs
17 Days Ago
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17 Days Ago
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17 Days Ago
vclouds: - cap full res image to 4k in either dimension (prevents GPU murder when taking high res screenshot, aspect ratio is maintained when scaling down) - don't reproject when taking a screenshot, render the full cloud image from scratch - respect time.timescale
17 Days Ago
Merge from kinematic_asleep_magnet
17 Days Ago
Merge from dropped_item_optim
17 Days Ago
merge from indirect_instancing
18 Days Ago
Merge from naval_update
18 Days Ago
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18 Days Ago
50cal_fullammo_spawn -> main
18 Days Ago
rhib_passenger_light_fix -> main
18 Days Ago
merge from deployer_vm_3p_fix
18 Days Ago
boat_planner_new_icons -> main
18 Days Ago
deepsea_disable_drone -> main
18 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
18 Days Ago
merge from naval_update
18 Days Ago
boatai_cleartarget_fix -> main
18 Days Ago
Fix pool leak in TimedExplosive
18 Days Ago
boatai_clartarget_fix -> main