32,740 Commits over 4,079 Days - 0.33cph!
merge from wallpaper/floor
merge from wallpaper/floor
simple_snow_usage -> main
jungle_floor_cube_fix -> main
merge from wallpaper/floor
merge from wallpaper/floor
merge from fix_ammo_count_not_updating -> main
merge from fix_ammo_count_not_updating -> main
simple_snow_usage -> main
better_bike_fuel_interaction -> main
Merge from hackweek_spawn_all_deployables_command
merge from fix_official_gamemode_tags -> main
merge from wallpaper/floor
merge from wallpaper/floor
jungle_floor_cube_fix -> main
Merge from foliage_instancing
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
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merge from fix_ammo_count_not_updating -> main
Added indirect lighting back to reflection probe rendering
Allow modular car population to spawn in forest and forestside at the roadside
merge from fixcars_hab_fix
merge from jungle_ruins_c terrain fix
merge from cave_large_sewers_fix
merge from wallpaper/floor
merge from fix_ammo_count_not_updating -> main
merge from fix_backpack_corpse_remains -> main
merge from qol_train_inaccurate_turrets -> main
merge from qol_train_inaccurate_turrets -> main
Merge from large_demolishing
Merge from large_demolishing
merge from fix_corpse_limited_slots -> main
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
Merge from large_demolishing
Merge from foliage_instancing
Fixed pirate english language not working
merge from bee_catapult_bomb
merge from fix_outbreak_death_icon -> main
Jungle biome is centered in tier 0, with temperate biomes to the sides of it
merge from fix_oil_rig_invisible_collider -> main
made blue light more blue, tweaks to emissive to make as bright as red
fix missing shore vector texture in ocean vface calc
merge from qol_chainsaw_ammo_count -> main
LR300 viewmodel deploy anim updates
- Anims now match desired speed from source wiith attention to spacing
- Removed curve state speed scripts on deploy anims
- Updated anims to actually end in correct idle pose for better blending
- transition tweaks in the animator