branchrust_reboot/maincancel

39,593 Commits over 4,566 Days - 0.36cph!

Yesterday
Merge from mod_entity_belt_only
Yesterday
Merge from corpse_height_fix
Yesterday
Fix NaNs from text surface shader
Yesterday
Merge from arrow_pivot_fix
Yesterday
Fixed vm hands not rendering in the workshop scene (and associated error)
Yesterday
merge from /main/cannon_firing_fixes
Yesterday
merge from ambientlightlod_pooling_fix
Yesterday
Merge from duck_jump_collision_check
Yesterday
merge from Halloween_2026_update
Yesterday
Merge from duck_jump_collision_check
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
Yesterday
Fix frankenstein pet ignoring shields
Yesterday
Merge from prefab_hierarchy_flatten
Yesterday
merge from corpse_lootable_fix
Yesterday
merge from ddraw_parent_fix
Yesterday
Privilege cache enabled by default (client and server)
Yesterday
merge from menuhero_fix
Yesterday
merge from 3p_idle_throw_grenades_fix
Yesterday
merge from Halloween_2026_update
Yesterday
merge from halloween2026DLC
Yesterday
merge from guide_mesh_optimisations
Yesterday
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Yesterday
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Yesterday
merge from net_group_null_log_fix
Yesterday
merge from ongui_allocs_fix
Yesterday
merge from cookingworkbench_kettle_fix2
Yesterday
merge from io_optims
Yesterday
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
Yesterday
Merge from render_pipeline_testing
Yesterday
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
Yesterday
full_parented_mounting -> main
Yesterday
Merge from workshop_skin_analytics
Yesterday
Fix artifacting on cargo mapmarker
Yesterday
Merge from render_pipeline_testing
Yesterday
Disposing graphics buffers before use where it wasn't done previously
Yesterday
merge from trainengine_audio_fix
Yesterday
Compile fix
Yesterday
Workshop metal/smoothness tweaks and fixes (changed glossiness to smoothness and added warning when metal/smoothness is used)
2 Days Ago
merge from fruit_trees
2 Days Ago
Removed the max light cookie cap warning that would appear when loading into a server
2 Days Ago
merge from weapon_refresh_nailgun
2 Days Ago
Merge from mixingcooking_ui
2 Days Ago
pt_boat_turret_rewrite -> main
2 Days Ago
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
2 Days Ago
Disabled shadows on the tuna can light's bounce lights
2 Days Ago
fix for the 3p crossbow mesh shading being broken.
2 Days Ago
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