branchrust_reboot/maincancel

33,104 Commits over 4,109 Days - 0.34cph!

9 Months Ago
timed_explosive_hit_normal -> main
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timed_explosive_hit_normal -> main
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npc_spawn_on_cargo_fix -> main
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Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
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merge from entity_bounds_pass_projectile
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merge from halloween24
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Merge from gesturepack
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Merge from scrollrect_disable
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Merge from gesturepack
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npc_spawn_on_cargo_ship_fix -> main
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npc_spawn_on_cargo_ship_fix -> main
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merge from halloween24
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Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
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Merge from ai_wolf_iteration
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merge from AnimalRagdollUpdate
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Merge from mission_accept_nre
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Merge from binocular_uiscale_fix
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Merge from prefab_replacer_improvements
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Merge from gesturepack
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Merge from gesturepack
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Merge from vm_names_ugc
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merge from halloween24
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Merge from ai_wolf_iteration
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Merge from ai_wolf_iteration
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cape balance mummy + frankenstein mask loot tables
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occupancy stripping
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merge from Halloween24
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merge from main/Halloween24
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Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
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Merge from ai_wolf_iteration
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merge from main/Halloween24
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merge from military_tunnels_nvg_outfits -> main
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merge from fix_quarry_animator_lod -> main
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Merge from fix_quarry_animator_lod -> main
9 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix