32,136 Commits over 4,018 Days - 0.33cph!
merge from serverevent_commands
deleted ShipLightTest.prefab - old, outdated, loadtime impact
merge from savas_cull - minor loadtime and memory savings
Fixed server projectile visibility check sometimes returning false when it shouldn't
Fixed minicopter front wheel collider position
Adjust heli sleep threshold
Enforce delay between engine off and sleep checks
Use cdn hosted icons for Rust+ items instead of exporting them separately
merge from spawnview_command
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merge from optimize_asset_warmup_tunnels
Merge from hood_and_cuffs
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Merge from debugcamera_dof_save
Merge from debugcamera_dof_save
merge from qol_give_improvements -> main
merge from build_leave_bundles_symlink -> main
Removed unused retro TC localization tokens
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
merge from spawnview_command
merge from snow_effects_roll_back_and_meshLOD_conversion
merge from hood_and_cuffs
Fix helicopters sleeping at the apex of a bounce
Merge underwater_fog -> Main
Added another 0.25m to the seismic sensor range forgiveness, following CS
98678
merge from wire_slacking/optimisations
merge from wire_slacking/optimisations
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merge from fluid_push_max_output_increase
Merge from wire_slacking/optimisations
Fixed demo recorder off-centered popup
Merge from tutorial_map_fix
merge from demorecorder_ui_improvements
merge from wire_slacking/optimisations
merge from heli_groundheight_fix -> main (stops heli error spam)
Merge from qol_industrial_conveyor_filter
Merge from cuffs_and_hood
merge from NewTickConvars
merge from fix_invoke_cancel_nre -> main
Merge snow_effects_rollback -> main (ceiling light IO fix)
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed more client compile errors, in SceneToPrefab
Subtract accidental merge of monument_scenes to main instead of aux2
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)