32,137 Commits over 4,018 Days - 0.33cph!
merge from fix_server_demos_disk_quota
Subtract
94930, there is now a more general sign fix
merge from toolcupboard_retroskin
restoring
95196 merge from toolcupboard_retroskin
subtracting
95196 merge from toolcupboard_retroskin - build compile
merge from /main/io_entity_snapping/fixes/2
merge from storagemonitor_deployguide_fix
merge from toolcupboard_retroskin
Merge patrol heli revision
Check in patrol_helicopter_revision
Fixed oilrig environment volume collision meshes not having read/write flag set
Restoring old version of BiomeVisuals
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
merge from electricity_power_fixes/randswitch
merge from electricity_power_fixes/2
merge from Dragon_Rocket_Launcher_typos
merge from smallsign_stacking_fix
merge from workbench2_spraycan_oversized_collider
merge from Microphone_Stand_desc
merge from underwater_weaponracks
merge from CNY_Spear_typo
merge from electricty_power_fixes/ceilingligh
merge from toolcupboard_retroskin
merge from electricity_power_fixes/2/timer
merge from smartswitch_fix
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merge from electricity_power_fixes/2
Reapply
95063 w/ compile fix
subtracting
95063 - compile issue
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
Fixed visualize texel density shader error + now works in edit-mode
subtracting
95037 pie_menu_phrases - fixes greastures NRE and collectible pickups