31,157 Commits over 3,928 Days - 0.33cph!
subtracting charitable jug
merge from rail_network_link
merge from base_decor_DLC
merge from base_decor_DLC
water catchers catch even more rain
merge from base_decor_DLC
merge from rail_network_link
merge from centralized_ban_endpoint_fix
merge from companion_retry_logic
merge from base_decor_DLC
merge from rail_network_link
merge from ammo_count_in_chests
merge from base_decor_DLC
merge from cinematic_bypass_procedural_spawn
merge from fish_trap_item_filter
merge from scope_laser_mismatch
merge from base_decor_DLC
merge from save243 - Staging wipe
Made sure that wherever we raise the default sleep threshold, we don't end up lowering it if the convar is already set higher
Raised the base physics sleep threshold in Rust from 0.005 (half a centimetre per second) to 0.02 (2 centimetres per second). Can still be adjusted with physics.sleepthreshold convar.
Merge DroppedItemsOnVehicles -> Main
Merge DroppedItemsOnVehicles -> main
merge from jackhammer_repair_bench
merge from base_decor_DLC
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merge from cinematic_editor_frustum_drawing
merge from 3p_guitar_skins_fix
merge from base_decor_DLC
Fixed unintended issues from
86687 StaticSolid layer mask change. Reinstated Vehicle_Large into the mask in some situations.
Cherry picked
88688 => Fixed _ShadowMapTexture related errors in standard shader set
merge from halloween23_disable
merge from horse_loot_panel_fix_2
merge from repair_bench_apply_last_skin
merge from fix_codelock_rpc_distance
merge from spooky_speaker_io
merge form base_decor_DLC
merge from base_decor_DLC
merge from DroppedItemsOnVehicles
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merge from base_decor_DLC