branchrust_reboot/maincancel

34,815 Commits over 4,262 Days - 0.34cph!

10 Months Ago
merge from client_copy_paste -> main (update manifest)
10 Months Ago
merge from client_copy_paste -> main
10 Months Ago
Removed debug log when setting the duration of a Timer Switch
10 Months Ago
merge from terrain_ignore_grid
10 Months Ago
merge from garage_door_fixes_2
10 Months Ago
merge from qol_save_sign_color -> main
10 Months Ago
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10 Months Ago
merge from fix_f1_convar_value_missing -> main
10 Months Ago
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merge from fix_runtime_profiling_container_url -> main
10 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
10 Months Ago
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10 Months Ago
merge from coarse_grid_bounds_fix
10 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.
10 Months Ago
merge from ioentity_optims2
10 Months Ago
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10 Months Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
10 Months Ago
merge from fix_train_barricade_collision -> main
10 Months Ago
Merge from tssaa_hires_screenshot_fix
10 Months Ago
siegeweapons_terrain_proxy_fix -> main
10 Months Ago
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10 Months Ago
Added correct data path and log path when checking for DLSS support
10 Months Ago
merge from fast_debug_draw (fix shader on metal)
10 Months Ago
Temporarily disabling DLSS/DLAA due to crashes
10 Months Ago
merge from terrain_ignore_grid
10 Months Ago
Merge from fast_debug_draw
10 Months Ago
Merge from fireflickerfix
10 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
10 Months Ago
merge from laserlight_green_fix
10 Months Ago
siegeweapons_terrain_proxy_fix -> main
10 Months Ago
merge from sirenlight_culling_fix
10 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
10 Months Ago
flameexplosive_effect_alignment_fixes -> main
10 Months Ago
merge from horse2_fixes/handling
10 Months Ago
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10 Months Ago
merge from horse2_fixes/handling
10 Months Ago
Fixed DLSS server compile errors
10 Months Ago
Merged DLSS/DLAA AMD crash fix into main
10 Months Ago
Merge from fast_debug_draw (expand character set)
10 Months Ago
merge from flamejet_optimisation
10 Months Ago
revert_sprinkler_amount -> main
10 Months Ago
fix server build
10 Months Ago
ghost_sprinklers_fix -> main
10 Months Ago
Merge from fast_debug_draw
10 Months Ago
merge from flameturret_optimisation
10 Months Ago
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10 Months Ago
siegeweapons_terrain_proxy_fix -> main