31,157 Commits over 3,928 Days - 0.33cph!
merge from vm m249 skinning fix
Final car explosion force edits
Another explosion force edit
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
merge from transparent-shadow-receiver
merge from branch_open_interact_delay
merge from torch_extinguish_fix
merge from turret_flashlight_load_fix
merge from cached_browser_lag_fix
added new pipe tool texture atlas variant for more variety
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merge from cached_browser_tag_fix
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Only show No Respawn HUD icon when on a tugboat
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
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merge from force_update_workbench_trigger
reapplying merge from force_update_workbench_trigger
merge from force_update_workbench_trigger
merge from vending_admin_height_fix
merge from turret_interference
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merge from RestrictSpawnNearMonuments
merge from underwater_brightness
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
merge from gnb_startup_nre
Water Jug Charitable Rust icon
merge from building_skins_4
Potential AttackHelicopterTurret Load NRE fix
Merge from ghost_sheet_fixes
merge from player-heli-sound-polish