32,120 Commits over 4,018 Days - 0.33cph!
merge from swap_overlay_invalidslot_fix
merge from workshoplightfix
merge from AutoTurretQueueFix
Merge from tutorial_island
Merge from tutorial_island
Merge from tutorial_island
Merge from tutorial_island
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
Updated pipe tool and wire tool descriptions
merge from tutorial_island
SkinViewer lighting polish
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
Partial revert of
93310 to re-enable 3D skin views when item store is used while in-game
Fixed issues lignting with store when in-game
merge optimize_build_generate_manifest -> main
(test if it makes a difference)
Player preview no longer affected by sun/moon directional light
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merge from full_server_demos
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
always include nightlight shader
Removed old poses directory
Disabled gnb shader instancing variants
Compile fix (removing unused "using")
merge from nightlight_shader
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Fix UI NRE when disconnecting from a server while the backpack panel is open
Disable global networked bases until we get a fully custom rendering pipeline
Ran "Prepare all prefabs"
Full manifest rebuild, lots of stuff needs rebuilding
Merge optimize_build_prefab_process -> Main
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Fixed firefly artifacts blowing up bloom on glass modding cubes
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
merge from fix_convar_property_nre
merge from static_elevator_door_fix
merge from red_overlay_swap
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
merge from full_server_demos
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions