branchrust_reboot/maincancel

36,771 Commits over 4,413 Days - 0.35cph!

10 Months Ago
new_menu -> main
10 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
10 Months Ago
new_menu -> main
10 Months Ago
merge from new_menu
10 Months Ago
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10 Months Ago
merge from new_menu
10 Months Ago
merge from new_menu
10 Months Ago
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10 Months Ago
new_menu -> main
10 Months Ago
Fix client compile error
10 Months Ago
merge from stability_stat_fix
10 Months Ago
merge from fix_attackheli_headlights
10 Months Ago
merge from max_health_debug
10 Months Ago
merge from legacy_high_wall_fix_2
10 Months Ago
merge from fix_heavymovement_refs
10 Months Ago
merge from no_build_zone_height_visual
10 Months Ago
merge from metal_detector_dropped_items
10 Months Ago
Merge from hardcore_refresh
10 Months Ago
main_menu -> main
10 Months Ago
new_menu -> main
10 Months Ago
merge from new_menu
10 Months Ago
merge from new_menu
10 Months Ago
merge from new_menu
10 Months Ago
Remove code to pack monument scenes bundle (unused)
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
10 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
10 Months Ago
merge from new_menu
10 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Phrases
10 Months Ago
merge from new_menu
10 Months Ago
merge from new_menu
10 Months Ago
merge from new_menu
10 Months Ago
merge from phrase_applybutton
10 Months Ago
Add -> TryAdd in BuriedItems
10 Months Ago
Reduce texture size and/or enable compression on some textures
10 Months Ago
merge from new_menu
10 Months Ago
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10 Months Ago
merge from new_menu
10 Months Ago
new_menu -> main
10 Months Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
10 Months Ago
new_menu -> main
10 Months Ago
new_menu -> main
10 Months Ago
merge from shelves_whitelist
10 Months Ago
merge from reported_players_server_command
10 Months Ago
merge from metal_detector_dropped_items
10 Months Ago
merge from fix_attackheli_headlights
10 Months Ago
merge from new_menu