userandererandrecancel
branchrust_reboot/maincancel

5,885 Commits over 3,653 Days - 0.07cph!

3 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
3 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
Forgot desert dwelling single C
3 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
3 Years Ago
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3 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
3 Years Ago
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3 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
3 Years Ago
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3 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
3 Years Ago
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3 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
3 Years Ago
Skin bundle update
3 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
3 Years Ago
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3 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
3 Years Ago
Merge from save215
3 Years Ago
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3 Years Ago
Skin bundle update
3 Years Ago
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3 Years Ago
Skin update
3 Years Ago
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3 Years Ago
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3 Years Ago
Subtracting 61639 (should've gone on a branch)
3 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
3 Years Ago
Cherry picking 61164 & 61218
3 Years Ago
Re-enabling graphics jobs on macOS (done experimenting)
3 Years Ago
Disabling graphics jobs on macOS for better profiling
3 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
3 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
3 Years Ago
SkyTest scene for Thai
3 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
3 Years Ago
Disabled incremental garbage collector on macOS again
3 Years Ago
Enabling incremental GC on macOS as a test (checking if 2019.4.22 fixed it)
3 Years Ago
Compile fix
3 Years Ago
Fixed "no IPV6 support" when connecting using localhost
3 Years Ago
Unity 2019.4.22f1 Re-enabled graphics jobs on macOS (test)
3 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
3 Years Ago
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3 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
3 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
3 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
3 Years Ago
Only try generating dungeon navmesh if dungeon exists
3 Years Ago
Subtracting random_opt_2
3 Years Ago
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