34,297 Commits over 4,201 Days - 0.34cph!
merge from cargo_oilrig_path_fix
fix rotatable painting socket angle values
merge from hackweek_crosshair_customization
merge from fix_streaming_wallpaper -> main
merge from rotatable_paintings -> main
merge from lop_entity_spawn_time -> main
merge from fix_tags_levelurl -> main
fix Adobe Building Skin token
merge from skinglowtester_fix
Merge from vram_monitoring
meta_shift -> main - blueprint fragment baseline
merge from landmarkinfo_revert
merge from cargopath_map_smooth2
Changed console system class and function min length to 1 character (from 2) (modding request)
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merge from cargopath_map_smooth2
Set a purchase limit for general tab items so multiple cannot be purchased
merge from cargo_oilrig_path_fix
merge from modding_can_throw -> main
merge from fix_sam_site_reload -> main
merge from hackweek_crosshair_customization
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merge from modding_drone_tax -> main
merge from modding_drone_tax -> main
merge from modding_max_hp -> main
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
merge from fix_turret_interference_order -> main
merge from workshop_colourpicker -> main
merge from hackweek_crosshair_customization
merge from drone_storage_slot
merge from skeleton_bonename_fix
merge from drone_storage_slot
Merge from vram_monitoring
merge from hot_air_balloon_mark_users_hostile
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
Merge from blueprint_unlock_fix
merge from drone_storage_slot
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
fix HUD Vitals sorting layer overriding prefab value
merge from demoshot_ui_fix
Viewmodel_Shotgun_Shells -> main
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open
Tests: used in editor