branchrust_reboot/maincancel

35,153 Commits over 4,293 Days - 0.34cph!

21 Days Ago
merge from slots_optimize
21 Days Ago
merge from naval_update
21 Days Ago
merge buoyancy batching progress to main, off by default. toggled by `buoyancy.use_batching`
21 Days Ago
merge from fix_nms_loot_reset -> main
21 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: new TriggerParent volume processing mode, controlled by TriggerParent.TickMode (default to 1, old mode is 0). TickMode 1-specific optims controlled by UsePlayerV2Shortcuts and AllowTriggerSleeping switches (both enabled by default) Tests: built boats, sank them while on them, spawned 100 boats with sleepers both with TickMode 0 and 1
21 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
22 Days Ago
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22 Days Ago
Added a UV channel selector drop down for the detail normal map on the StandardWithDecal shader. Also renamed Decal Bump Map Scale to Decal Bump Map Intensity
22 Days Ago
merge from fix_foundation_clipping_rocks -> main
22 Days Ago
merge from clearinventory_clothingchanged_fix
22 Days Ago
merge from custom_icon_pooling_fix
22 Days Ago
travelling_vendor_spawn_prechecks -> main
22 Days Ago
sign_painting_ui_escape -> main
23 Days Ago
autoturret_improvements -> main
23 Days Ago
Fix player models continuing to play animations in demos when paused.
23 Days Ago
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23 Days Ago
Merge from naval_update
26 Days Ago
Fixed a server only serialized field
26 Days Ago
merge from slots_optimize
26 Days Ago
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31 Days Ago
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34 Days Ago
merge from save280 - Staging wipe
36 Days Ago
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36 Days Ago
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39 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
39 Days Ago
merge from adventcalendar_effect_fix
39 Days Ago
merge from adventcalendar_effect_fix
40 Days Ago
merge from indirect_instancing
40 Days Ago
Revert 140177 - needs more investigation
40 Days Ago
boat_ai_boxing_fix -> main
40 Days Ago
notification_custom_link_support -> main
40 Days Ago
Merge from naval_update
40 Days Ago
merge from naval_update
40 Days Ago
Update workshop scene "publish submission" info paragraph
40 Days Ago
40 Days Ago
Merge: from triggerparentdelayedexit_teleport_fix - Bugfix: teleporting from a player boat should no longer cause weird parenting issues Tests: built a boat, teleported away - no weird movement afterwards
40 Days Ago
merge from workcart_canvas_fix
41 Days Ago
merge from blackjackmachine_optims
41 Days Ago
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41 Days Ago
Merge: from analytics_std_dev_fix - Bugfix: fix for invalid std_dev calculation Tests: none, trivial change
41 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: shooting a weapon can cause NREs on the client Tests: shot in the sky with a bunch of bursts - no NREs
41 Days Ago
merge from workcart_canvas_fix
41 Days Ago
merge from shotguntrap_optims
41 Days Ago
syncvar_autosave_trimming -> main
41 Days Ago
auto_populate_entitylist -> main
41 Days Ago
auto_populate_entitylist -> main
41 Days Ago
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41 Days Ago
merge from commandblock_tests
41 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: improve performance of GamePhysics.TraceRays family of queries - Optim: TickMode 1 - add UsePlayerUpdateJobs2 related shortcuts to TriggerParent Tests: built a boat with tickmode 1, spawned npc player on it, jumped on and off, flew in it's vicinity - no issues.
41 Days Ago
merge from standardized_health_display_conditions -> main