36,210 Commits over 4,352 Days - 0.35cph!
Merge from hackweek_server_mesh_cull
merge from store_steamdown_fix
Merge from viewmodel_early_disable_fix
Merge from tunnel_netgroup_fix
merge from waterwheel_deployable
merge from autoconnect_menu_fix
merge from deployvolume_fixes
merge from hatch_collider_fixes
Merge from s2p_particle_flatten_fix
skybox_slider_fix -> main
merge from waterwheel_deployable
loading_screen_fixes -> main
merge from deployvolumes_fixes
merge from easter2026_dlc
merge from hatch_collider_fixes
Removed Menu2 menu items, obsolete
merge from hatch_collider_fixes
merge from waterwheel_deployable
Removed pooling for store page carousel buttons, can't work if not connected to a server
merge from igniter_power_fix
Codegen (was missing an update for the io counter interaction)
merge from skinviewer_easter
Merge from conveyor_min_fix
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
Merge from armored_ladder_hatch
merge from waterwheel_deployable
(potentially) Fix signage pooling issues.
Fix main menu manager start up error when running with main menu disabled.
Add toast error for looting in safe zones
indirect_instancing.buffer_upload_mode NRE fix
merge from reapply_136367
merge from iocounter_resetvalue
merge from iocounter_resetvalue
merge from Armored_ladder_hatch
Ladder hatch crafting pass and techtree
merge from coloured_buttons
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
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salvaged axe skinnable correct setup
merge from store_dashboard
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merge from store_dashboard
merge from store_dashboard
merge from triggersleep_ws_change
Merge from armored_ladder_hatch
Merge from engine_missing_parts_tooltip