branchrust_reboot/maincancel

35,213 Commits over 4,293 Days - 0.34cph!

18 Days Ago
rhib_passenger_light_fix -> main
18 Days Ago
merge from deployer_vm_3p_fix
19 Days Ago
boat_planner_new_icons -> main
19 Days Ago
deepsea_disable_drone -> main
19 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Bugfix: patch exception from double add of occlusion group member. OcclusionValidateGroups to validate if groups are correct Tests: various 2p scenarios - being close, far, outside of range, teleports
19 Days Ago
merge from naval_update
19 Days Ago
boatai_cleartarget_fix -> main
19 Days Ago
Fix pool leak in TimedExplosive
19 Days Ago
boatai_clartarget_fix -> main
19 Days Ago
Changed the names of the decal layer textures on the Standard shader to match the names used on the StandardWithTwoDecal shader as this is needed for the painting system to work correctly
19 Days Ago
Removed test cubes from CraggyIsland
19 Days Ago
merge from naval_update
19 Days Ago
merge from lifestory_snake_fix
19 Days Ago
Merge from standard_shader_decal_layers
22 Days Ago
Fix skip domain reload
22 Days Ago
Merge: from playerinventory_oncycle_optim - Optim: iterate over cached items with OnCycle callback (instead of searching for them every time). Tests: ran unit tests
22 Days Ago
boatai_targeting_bugs -> main
22 Days Ago
▅ ▊▍▆█▊▉ ▌▊▆█▌ ▆▉ ▄▌▋▋▊▊▅ ▄▆███▆ ▇▄▇▊▇▊▉▌█ ▌▄▅ █▅▌ ▆▊▊▆
22 Days Ago
fix handmade shell not having subtype for ammo indicators
22 Days Ago
S2P both oil rigs Codegen
22 Days Ago
merge from naval_update keep source on the oilrig scenes
22 Days Ago
Merge: from useplayertasks_removegroupoccludee_nre - Optim: rewrote how we manage occlusion groups to reduce their overall number and added pooling - Bugfix: UsePlayerUpdateJobs 2 - no longer send extra snapshots when players move across network grid Tests: 2p on Craggy - tested all occlusion interactions(fly away-back, hide behind terrain, use helicopter). Tested moving across grid with disconnecting 2nd player and killing them, validated occlusion groups. Monitored pooling via print_memory ListHashSet
22 Days Ago
autoturret_improvements -> main
22 Days Ago
autoturret_improvements -> main
22 Days Ago
Blacklisted deep sea rhib and PT boat from auto turret tests
22 Days Ago
Merge from client_performance_session_fix
22 Days Ago
▅ ▉█▇▄▌ █▆▊▇ ▉▅▊▋▊▆██▌██▅▆▊▄▊▇▄▄▍▊▆▉▍▅▊▄▋▍ ▉▆▋ ▄▆▇▍▌▄▄▊▋▍▊▍▄▄▆▋▇
22 Days Ago
▅▌██▊▋ ▅▋▋▌▉▅▋▌
22 Days Ago
Phrase update
22 Days Ago
merge from naval_update
23 Days Ago
turret_ai_dotproduct_fix -> main
23 Days Ago
boatai_singlegroup_attacks -> main
23 Days Ago
ptboat_mountedturret_improvements
23 Days Ago
Fix workshop player models not playing their animations.
23 Days Ago
boatai_leftover_logs_2 -> main
23 Days Ago
Merge: from triggerparentdelayedexit_optim - Nothing, this just fixes merge history to avoid showing it as a non-merged branch Tests: none, no files changed
23 Days Ago
merge from naval_update
23 Days Ago
merge from naval_update
23 Days Ago
set up steam items for scientist and heavy scientist plushies, fixed invisible world model and wrong collision on heavy scientist plushie, fixed missing world model outline on scientist plushie, fixed repair and pickup references on both
23 Days Ago
merge from ScientistPlushie
23 Days Ago
merge from HeavyScientistPlushie
23 Days Ago
Merge from naval_update
23 Days Ago
▋▆▅▄▄▍ ▄█▍▋ ▊█▇▋▅▍▍▍▅▋▆▆▋▉
23 Days Ago
Merge from naval_update
23 Days Ago
merge from naval_update
23 Days Ago
merge from fix_puzzle_reset_underground -> main
23 Days Ago
Clear indicesToCheck list before reusing it for water collision ignores. Fixes native crash from projectile batching, and buoyancy batching breaking after enabling the deepsea.
24 Days Ago
(Hopefully) Fix player animations sometimes being left in weird states because of pooling. Clean up the way we release animation handles to make sure the input ports always get disconnected regardless of whether the handle is valid or not, release handles when pooling players.
24 Days Ago
Fix crash from accessing null playable graphs and playables when releasing animation handles.
24 Days Ago
Validate graphs when setting animation handle progress - fixes cannon reload error spam.