branchrust_reboot/maincancel

36,583 Commits over 4,383 Days - 0.35cph!

17 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
17 Days Ago
merge from sethealth_fix
17 Days Ago
merge from harbor_build_block_preview_fix
17 Days Ago
Merge from island_water_volumes
17 Days Ago
Merge from combat_knife_rotation_fix_2
17 Days Ago
Merge from balloon_clump_lod_distances
17 Days Ago
Merge from recycler_ammo_fix
17 Days Ago
Merge from floor_frame_grill_fix
17 Days Ago
Merge from ladder_hatch_sfx_range
17 Days Ago
Merge from xor_typo_fix
18 Days Ago
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18 Days Ago
merge from planter_reskin_water_fix
18 Days Ago
merge from server_browser_refresh_fix
18 Days Ago
merge from computer_station_IO
18 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
18 Days Ago
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18 Days Ago
Merge from new_achievements_apr26
18 Days Ago
merge from split_dump_command
18 Days Ago
Merge from standard_shader_detail_vertex_color_tint
18 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
18 Days Ago
Merge from command_alloc
18 Days Ago
merge from perf.playermodel_fix
18 Days Ago
Merge from standard_shader_detail_vertex_color_tint
18 Days Ago
merge from wakeaiz_optim
18 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
18 Days Ago
Subtract 147919 merge from terrain_lower_fixes
18 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
18 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
19 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
19 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
19 Days Ago
Remove log when loading player inventories for the first time
19 Days Ago
fix default rotation of pumpkin in painting menu
19 Days Ago
tighten up waterwheel dismount positions
19 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
19 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
19 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
19 Days Ago
testlist
19 Days Ago
Commit the .meta files that keep popping up
19 Days Ago
merge from woodpile_changestage_audio
19 Days Ago
merge from fix_privaddfriend_vis
19 Days Ago
merge from computer_station_io (only manifest changes)
19 Days Ago
merge from computer_station_IO
19 Days Ago
console_quickjoin_fix -> main
19 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
19 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
19 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
19 Days Ago
merge from new_texture_suffixes_naming_convention
19 Days Ago
Merge from terrain_renderer (culling ConVar)
19 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
20 Days Ago
Sort network cell tile offsets so the closer ones queue up to be networked first