userandererandrecancel
branchrust_reboot/maincancel

5,885 Commits over 3,653 Days - 0.07cph!

1 Year Ago
Skin bundle update
1 Year Ago
Skin bundle update
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
1 Year Ago
Trees have FilterRadius = 2 to ensure some distance from rails
1 Year Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
1 Year Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
1 Year Ago
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Fixed several spawn populations theoretically being allowed to spawn on rail
1 Year Ago
Fixed reflection probe / ambient light updating slower than intended
1 Year Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
1 Year Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
1 Year Ago
GetInheritedProjectileVelocity comments
1 Year Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
1 Year Ago
Cherry picking 74307 (wrong branch)
1 Year Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
1 Year Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
1 Year Ago
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1 Year Ago
Skin bundle update
1 Year Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
1 Year Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
1 Year Ago
Scene2Prefab full (except UI prefabs)
1 Year Ago
Merge from furnace_ui_rework
1 Year Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
1 Year Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
1 Year Ago
ThreadAnimator NRE fix
1 Year Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
1 Year Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
1 Year Ago
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Cherry picking 73306
1 Year Ago
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1 Year Ago
Added adminlight convar (same as admintime, useful to test lighting)
1 Year Ago
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
1 Year Ago
Updating Steam server libraries (Steam networking fixes)
1 Year Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
1 Year Ago
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Merge from experimental (Unity 2020.3.34f1)
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2 Years Ago
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2 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)