34,676 Commits over 4,444 Days - 0.33cph!
merge from coconut_underwear_fix
merge from BDU_Kevlar_TextureResolutionPass
merge from Halterneck clipping fix
merge from JacketClipping_fix
merge from skinny_pants_fix
merge from hazmat_downed_vision_fixes
merge from no_aa_no_dithering
merge from playerboat_unbeaching_revert
merge from button_colour_lod_fix
merge from conditional_hair_lod2s
merge from preview_player_white_eyes_fix
merge from relax_stringview
merge from amd_rendering_options_fix
merge from industrial_dlc
merge from saveloadout_popup_fix
merge from swimming_footsteps_sfx_fix
merge from industrial_torch_viewmodel_lighting
merge from sleeper_wave_sfx_fix
merge from weaponinfopanel_nrefix
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CLAUDE.md (redirects to .github/copilot-instructions.md)
Adeed sound to helmet and vest bdu set
set BDU and ballistic to modern era
merge from m16a2 (empty magazine reload animation)
merge from PlayerRigUpdate2
round up BDU projectile protection this time without a bunch of random shit changed
round up BDU projectile protection
merge from storepage_industrial
merge from industrial_dlc
merge from workshop_legacy_pose_client_fix
Merge: from tovector3_parse_format_fix
- Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3
Tests: unit tests
M16 higher burst fire rate
merge from discord_plushie (fixes)
Merge: from tovector3_parse_format_fix
- Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it
Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
Fix ballistic and BDU clothing missing from conveyor filters
merge from excavator_light_fix
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
merge from pool_analyzer_non_caching_methods