userandererandrecancel
branchrust_reboot/maincancel

5,885 Commits over 3,653 Days - 0.07cph!

2 Years Ago
Global tree billboards work in demos (maybe, needs testing)
2 Years Ago
Fixed riverside topology not generating
2 Years Ago
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
2 Years Ago
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month) Fixed another edge case of giant excavator overlapping rail
2 Years Ago
Hot air balloon implements GetLocalVelocityServer and GetAngularVelocityServer (fixes projectile rejects when moving fast)
2 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
2 Years Ago
Updating Steam libraries to latest
2 Years Ago
Reapply build folder cleanup (fixes old catalogue files sticking around after subtract)
2 Years Ago
Merge from SteamNetworking_MultiLane_4
2 Years Ago
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2 Years Ago
Fixed "Client integrity violation" when connecting to staging server
2 Years Ago
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2 Years Ago
CodeGen
2 Years Ago
Subtracting SteamNetworking_MultiLane_3 while we're waiting for a hotfix for certain servers no longer showing up in the server browser
2 Years Ago
Updating steamclient libraries to latest
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from LoadMapFile (editor only)
2 Years Ago
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2 Years Ago
Mac server build is no longer uploaded
2 Years Ago
Steam upload files for aux02 branch
2 Years Ago
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2 Years Ago
▊▇▇▋▄ ▊▇▊_▊▉▅▉▊▄_▌▌▉▋▇▆, ▊▄▍_▆▋▅▇█▄_▊▊▇█▆▅, ▇▄▌_▆▌▆▉▄▌_▅█▄█▋██▇▊▆▇▉ ▇▄▍▍▆▍▉ (▍▍ ▌▄█▌▉▋ ▊▉▉▄▄▍▄▅ ▇▄▍▊ ▉▆▆▋ ▆▌▉▍▄▍▇▉▇▄)
2 Years Ago
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2 Years Ago
▆▅▉▋▊ █▄▉_▌█▌▉▄▋▄▅▊▅ ▍ (▌▌▊▉▇▇▅▇ ▋▆ ██▊▌▌▆▋) █▇▌▌ █▊▄▇▋ ▄▆▆█▊ ▌▄ █▇ ▉▊▊ ▅▇▉▄▇▇█▍ ▅▋▅█▇▊▆ ▆▄▇ ▅▉▆▊▆▌▅▇ ▉▉▇▆█ ▇▉▅▇▄▆▋▅▇ ▉▇▉▇▄▋▅ ▄▉▌ ▇▄█▅▇▉ ▄▋▍▍▌▌▉▍ ▇▌▌▅▇▆▍ ▇▆▌ ▄▍▄▍ ▋▇▆▉ ▄ ▉▌█ ▌█▋▋▍▉ ▌▅█▊ ▋▉ ▄▅▌▍▊▇▌▄▌ (▊▅█ █▄ ▍ ▉▋▆ ▌▄▅▌▄██▉ ▆▇█▄ ▇▇▅▉▍ ▉▉▆▌ ▋▊▌▊▆▇ ▇ ▇▌▊▆▇▆, ▌▊▇▅▅ █▉ ▅▄█▉▋'▇ ▌▆▍▅ ▇▄ █▇▄█▇▆▌ ▄▄▆ ▇▋▅▊▄█ / █▅▋█▄▋ ▋▋▅▆ ▌▍▉▄▇)
2 Years Ago
▋▍▌█▆▉▊ ▄▋▄_▅▋▇▆▇█ ▆█▍█▊ ▇█ ▄▆██▅▍▊ ▄▇█▌▍▋▊ ▊▊▆▋██ ▅▅▆▍ ▆▇█▋▊▋▅▇ █▉▌▆ ▋▄█▅▅ ▍▋ ▇▉▆▊▌▉▋ ▊▋▆▌▆ ▌▄▉▆▌ █▍█▊ ▆█▉▆▌█ ▍▆▆ ▆▇▆█ (▌▇▍▊▊▅ ▌▄█▅ ▉▆▄ ▅▆▋▊▋▆▉ ▄▅▄▋)
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
▌▄█▉▇▅▉▊ ▉▍▄ ▄█▇▊▅▊ ▊▇▅█▄▋ ▉▋▉▅▌▉▋▇▇▌ ▅▊▍▄ ▆▌▋▉▋▋▄█ (▅█▌▆▆▆ / ▌▌▄▆▌▇ ▍▌▋▍▋▄) ▌▉▋_▆▆▊▊▄▇▋▊▉▊ ▆ ▊▅▉ ▅▆▉▇▉▉█ ▋▍▌ ▊▅▇▄▌▋▊▍ █▋▍▅▆▉▆▌▄▅ ▉▉▉ ▊▌▆_▊▊▅▋▇▄▆▉▇▌ ▍ ▍▄▊▌▌▍▇ ▆█▊ ▍▄▄▅▊█ ▆▆▇▆▄▇▄█▅▉ (▍▊██▇ ▋▇▊▆▌▇ ▇▊▉▆██▊▊▉▅ ▊▊▉▍▇▄▉ ▍▉ ▍▆ ▊▆▄▋ ▋▍▆▆▋, ▇▌ ▋▅▍▉ ▋▄ ▉▍█▌ ▉▇ ▆▍▌▉▄▋▌ ▋▊ ▍▅▊ ▇▉█▊ ██ █▌▌▌ ▌█▍ ▋▇█▇▊█▇▄ ▍▌▋▌▇▅▉▌▊▅)
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
2 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
2 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
2 Years Ago
▆▇▌▊▋▍▌ ▇▅▍▆▆▅▌▊▉▍█▆▅_▅▄█▍▉.▊▍▅ ▅▆ ▌▍▌▋ ▇▌ ▅▇▇▅▄▄▄█▄█ ▋▌█▍ █▇▅▌▍▅ ▍▍▄▄▄▊ ▅▍▅▇ █▇█▋█▉ ▄▄▄▄▄. ▍▍▄ ▍▅▊▆▋█▌▍ ▌▆ ▍▅▆ ▇▅█▌▄▇▊ ▄▇▇▋ █▌▇▄▋▌▄ ▍▍▄▄▌▍▍▅▊▉██▆_▋▇▇▋▍.▊▅▄ ▊▆ ▄▉ ▋▍▋▍▅▋▆▄ ▅▄▅▆ ▆▆█ ▍▍▊ ▅▉▍▄▍▅█.