branchrust_reboot/maincancel

36,067 Commits over 4,352 Days - 0.35cph!

20 Days Ago
Lighthouse lighting prefab V2 (not applied)
21 Days Ago
merge from deepsea_fixes
21 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
21 Days Ago
server_browser_phrase_fix -> main
21 Days Ago
merge from deepsea_fixes
21 Days Ago
merge cannon_fuseburn to main
21 Days Ago
merge from deepsea_fixes
21 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
21 Days Ago
boat_highspeed_parenting_fix -> main
21 Days Ago
merge from /indirect_instancing
21 Days Ago
Merge from turret_paintball_fixes
21 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
21 Days Ago
Fix naval scientist laser sight not being on during the day
21 Days Ago
delay_browser_changes -> main
21 Days Ago
Fix FSMTransitionBase.get_Senses NRE
21 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
21 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
21 Days Ago
Scene2prefab
21 Days Ago
Scene2prefab
21 Days Ago
Scene2prefab
21 Days Ago
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21 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
21 Days Ago
merge from boxes_dlc
21 Days Ago
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21 Days Ago
Merge from shipping container optimizations
21 Days Ago
Committed missing collider mesh for deep sea signal computer
21 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
21 Days Ago
merge from deepsea_fixes
21 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
21 Days Ago
merge from wire_shader_pixel_scaling
22 Days Ago
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22 Days Ago
Fix PartialMobileStaticGrid NRE on startup
22 Days Ago
Fixed store skin tile header text wrapping issue
22 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
22 Days Ago
Merge from bushfix
22 Days Ago
Merge from boxes_dlc
22 Days Ago
Merge from signalcomputercollider
22 Days Ago
Merge from mobile_grid_fixes
22 Days Ago
merge from deepsea_fixes
22 Days Ago
merge from deepsea_fixes
22 Days Ago
Merge from tunnet_netgroup_fix
22 Days Ago
merge from deepsea_fixes
22 Days Ago
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22 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
22 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
22 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
22 Days Ago
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22 Days Ago
merge from indirect_instancing
22 Days Ago
merge from boxes_dlc
22 Days Ago
missed consolesystem commit for painting line tool