reporust_rebootcancel

134,384 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
6 Years Ago
rescaled sunglasses to correct scale
6 Years Ago
some cleanup, add effect to water pistol
6 Years Ago
Phrases
6 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
6 Years Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
6 Years Ago
added SafeZoneSphere prefab for map creator
6 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
6 Years Ago
merge from sav196
6 Years Ago
protocol++
6 Years Ago
Updated vehicle parts vendor bandit town S2P
6 Years Ago
Adding some temporary error detection to try and catch a wild NRE
6 Years Ago
Sell order balance Removed T2 engine parts vendor from compound Compound S2P
6 Years Ago
merge from monuments_vendors
6 Years Ago
merge from main
6 Years Ago
Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
6 Years Ago
Codegen
6 Years Ago
Merge from main
6 Years Ago
Unsaved
6 Years Ago
Reapply physics sync changes Increase prepool amount to 100
6 Years Ago
Merge from prefabattribute
6 Years Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
6 Years Ago
Server compile fix
6 Years Ago
Taking a guess at fixing VehicleEditingPanel NRE
6 Years Ago
Cancel chassis destroy timer if a module is added during the countdown
6 Years Ago
Edit large flatbed name to be different from the small one
6 Years Ago
Compile fix again
6 Years Ago
Fix compile
6 Years Ago
merge from main
6 Years Ago
Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
6 Years Ago
Replace central locking placeholder with final version
6 Years Ago
tweaks to gate prefab (lock position) updated collider
6 Years Ago
Updated external wooden walls and gate to match new model
6 Years Ago
prevent animals from targeting players in safe zones
6 Years Ago
Merge from random_opt
6 Years Ago
Fix skipping a light when one is removed
6 Years Ago
Merge from main
6 Years Ago
Adjust module world colliders - smoother on ramps etc.
6 Years Ago
Replace colliders on the other version of powerline_pole_a as well
6 Years Ago
Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
6 Years Ago
Move car module visuals that were on the Vehicle Detailed layer to the Default layer
6 Years Ago
update lock/vehicle texture
6 Years Ago
adding central lock model, updating vehicle texture
6 Years Ago
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
6 Years Ago
Remove scriptable objects and associated systems Update overrides
6 Years Ago
Merge from gib_pool
6 Years Ago
Got PrefabAttribute gibbables working on modular vehicles
6 Years Ago
Updated ConstructionSkin to spawn gibs
6 Years Ago
Fix central locking in the case where the game is saved with a driver in a car with central locking off. Central locking is now correctly re-enabled on load when the driver is kicked out.
6 Years Ago
Merge car central locking changes -> Main. New central locking system prevents players without a key from mounting a lockable car, but a driver can unlock the doors if desired once inside. Placeholder graphics for now. Protocol++.