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134,391 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
6 Years Ago
Prevent Unity complaining that "Kinematic body only supports Speculative Continuous collision detection" every time any player enters a vehicle
6 Years Ago
Remove unused vehicle lootpanel
6 Years Ago
Merge car lock changes: It's now the driver's seat (door) that's locked out entirely, rather than just the ignition.
6 Years Ago
Show a tooltip about breaking locks on cars while looking at a locked interactable on a car.
6 Years Ago
Show locked UI text on locked doors
6 Years Ago
Prevent mounting at driver's seat if no key. Updated MountHotSpots
6 Years Ago
Trying to wrangle the mount system into allow me to lock out a specific seat
6 Years Ago
Adjust protection values on modular cars. In particular more blunt protection
6 Years Ago
Merge from Vehicles -> Main, Thai's model fixes
6 Years Ago
Split up LOD calculation jobs to happen once per camera.
6 Years Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
6 Years Ago
fix floating tail lights on engine module fix lod1 and wrong material on engine seat module
6 Years Ago
fix boat mesh holes,glitch depthmask, updated collider,clean up
6 Years Ago
Compile fix
6 Years Ago
Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
6 Years Ago
Fix MountPointInfo comment - it's local pos, not world
6 Years Ago
Trying out specific gib prefabs for box/sphere/capsule/mesh
6 Years Ago
Fix issues with interactions and car locks
6 Years Ago
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
6 Years Ago
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
6 Years Ago
Set up the new passenger mount pose for modular cars
6 Years Ago
Fix "Calling kill but already IsDestroyed" warning on loading save
6 Years Ago
Fix engine state not being set correctly on loading saves
6 Years Ago
Remove car damage logs
6 Years Ago
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
6 Years Ago
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
6 Years Ago
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
6 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
6 Years Ago
Separated ice and snow coliders in the ice lakes
6 Years Ago
added passenger sitting pose to player animator
6 Years Ago
Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
6 Years Ago
Add payout slot to loot panel
6 Years Ago
bandit town scene2prefab
6 Years Ago
finishing touches to tower / perimeter wall
6 Years Ago
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
6 Years Ago
Show number of spins left from deposit
6 Years Ago
Terrain splats and topologies update
6 Years Ago
npc spawner tweaks
6 Years Ago
Take scrap from storage inventory instead of player inventory
6 Years Ago
Allow scrap to be deposited, only show spin menu item if there's enough scrap for a spin
6 Years Ago
bandit town scene2prefab
6 Years Ago
updated npc positioning and cover markers in bandit town
6 Years Ago
striped construction related scripts from static gate
6 Years Ago
Cherrypick cs 52089
6 Years Ago
Fix NRE for missing vehicle push boxes
6 Years Ago
merge from main
6 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
6 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
6 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest