reporust_rebootcancel

106,699 Commits over 3,836 Days - 1.16cph!

8 Years Ago
added an inverse scale on the player arms (relative to the random spine scale), so they hold the weapons better in 3rd person.
8 Years Ago
wip
8 Years Ago
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8 Years Ago
Rocket factory site / warehouse greybox update
8 Years Ago
reverted viewmodel FOV changes
8 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
8 Years Ago
Invoke handler implementation
8 Years Ago
Portacabin decal fix
8 Years Ago
Rocket factory update / AC unit greyboxes
8 Years Ago
overgrowth dressing on new road segments
8 Years Ago
LODs/COLs/Prefabs
8 Years Ago
spawns
8 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
8 Years Ago
terrain backup
8 Years Ago
cooked pork icon is darker
8 Years Ago
Subtracting 19807
8 Years Ago
road blocks progress
8 Years Ago
Rocket factory site backup
8 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
8 Years Ago
rocket factory site backup
8 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
8 Years Ago
Skins are no longer marketable while they're in the item store
8 Years Ago
Rocket factory site pipe network and cover
8 Years Ago
Rocket factory site backup
8 Years Ago
merge from main
8 Years Ago
Moved rocket factory area to another scene file
8 Years Ago
removed damian's prefab
8 Years Ago
material assignments
8 Years Ago
progress backup / new road segments prefabs
8 Years Ago
fixed binocular craft time item approval item icons
8 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
8 Years Ago
more fov
8 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
8 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
8 Years Ago
8 Years Ago
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8 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
8 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
8 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
8 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
8 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
8 Years Ago
bunch of time wasting garbage
8 Years Ago
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8 Years Ago
Rocket factory area greybox refinement
8 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
8 Years Ago
Added player and npc ragdoll culling
8 Years Ago
revolver world model re-creation
8 Years Ago
extended pipes toward the silos slightly worked out road layout underground cleanup Added road blocks without pavement, 3 wip new blocks
8 Years Ago
Limited laggy ass rotation
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD