reporust_rebootcancel

106,626 Commits over 3,836 Days - 1.16cph!

8 Years Ago
Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
8 Years Ago
Disabled water vis trigger for update/wipe; not server ready yet
8 Years Ago
Fixed that certain inland geographical features only existed on larger maps
8 Years Ago
Network++ Save++
8 Years Ago
Added terrain check system (similar to terrain anchors but without adjusting the position to fit) Added terrain checks to lighthouse
8 Years Ago
adding cave_medium_medium layout and files adjustments to cave_well_c room jump
8 Years Ago
flame turret with textures, materials, gibs, col, prefab etc
8 Years Ago
Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322) Fixed DX9 broken motion blur on AMD R9 (possibly others) Fixed DX9 broken water reflections on AMD R9 (possibly others)
8 Years Ago
Stripped Xp system (properly)
8 Years Ago
Fixed devs/admins not being devs/admins
8 Years Ago
Fixed server compilation
8 Years Ago
P2P fixes
8 Years Ago
cherrypicking 16725
8 Years Ago
cave_medium_easy terrain trigger fix at exit2 added more headspace for a jump in canyon room
8 Years Ago
Fixed water vis trigger handling non player objects + potential timestamp collision
8 Years Ago
cherry picking from 16720
8 Years Ago
small holes in a sewer mesh closed
8 Years Ago
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
8 Years Ago
Fix for RUST-1325
8 Years Ago
military tunnels scene misc fixes
8 Years Ago
Fix for RUST-1283 / Fall through terrain at military tunnel
8 Years Ago
Merge from dungeon_art_3
8 Years Ago
Prefab auto-update
8 Years Ago
Netgraph can only be used by admins and developers (RUST-1327)
8 Years Ago
proto++
8 Years Ago
Clean debug
8 Years Ago
Hide out of date servers for real
8 Years Ago
Latest steamworks dlls
8 Years Ago
updated the spawn amount of caves adding cave_medium_easy layout and files
8 Years Ago
Server inventory fixes
8 Years Ago
Fixed potential NRE in FootstepEffects
8 Years Ago
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
8 Years Ago
fixed a couple of bugs in cave blocks adjusted killing spikes rates for a total kill upon fall
8 Years Ago
water visibility trigger debug code
8 Years Ago
cave_small_hard layout and files
8 Years Ago
Merge from dangerous_optimizations
8 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
8 Years Ago
merge from dungeon_art3
8 Years Ago
backup
8 Years Ago
Merged from steamworks
8 Years Ago
merged from main
8 Years Ago
More cleanup + can fly helicopters
8 Years Ago
Merge from main
8 Years Ago
PlayerModel cleanup, optimizations and fixes
8 Years Ago
Cleanup
8 Years Ago
Merge from main
8 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
8 Years Ago
Grabbed water vis fixes
8 Years Ago
Fixed water visibility trigger overlap cases
8 Years Ago
Fixes