reporust_rebootcancel

106,434 Commits over 3,806 Days - 1.17cph!

9 Years Ago
Merge from main
9 Years Ago
Added floor frame socket type Removed pillar and block sockets from floor frame building block
9 Years Ago
Merge from main
9 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
9 Years Ago
Moved unlockxp/unlocklevel to blueprint (from itemdef) Show unlockxp on items in tech tree
9 Years Ago
Select the itemdef when selecting node in tech tree
9 Years Ago
Progress
9 Years Ago
Merge from stability-serialization
9 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
9 Years Ago
Fixed issue that prevented server savegames from loading in the editor
9 Years Ago
Misc UI work
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion
9 Years Ago
Fix for RUST-557
9 Years Ago
Merge from physics_updates
9 Years Ago
Merge from main.
9 Years Ago
part 2
9 Years Ago
Pre-merge.
9 Years Ago
Missed files.
9 Years Ago
Southern sector.
9 Years Ago
Build item icons to correct folder (!)
9 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
9 Years Ago
Closer to being unsucked.
9 Years Ago
Concrete wall fence textures and material
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
Removed unused speedtree shader interpolator
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Wall frame building shell protection
9 Years Ago
fixed wall frame having lower health than doors
9 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
9 Years Ago
door cost balance
9 Years Ago
fixed silencer and other attachments being visible while scoped
9 Years Ago
forgot dependency
9 Years Ago
Fixed deferred path to support deferred materials Finished standard metallic and skin (spec)
9 Years Ago
Chainlink fences ready to place prefabs Powerplant dressing update
9 Years Ago
Finished standard-specular; second stage
9 Years Ago
RustBuilder uses 5.3.2p1
9 Years Ago
backup