reporust_rebootcancel

106,433 Commits over 3,806 Days - 1.17cph!

9 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
9 Years Ago
merge from main
9 Years Ago
Socket offsets adjustments Animation speed fix Missing meta Frames and Screenshots scene update
9 Years Ago
Floor ladder hatch models, LODs, COLs, Gibs, Prefab setup, icon Animations Prepare prefabs
9 Years Ago
Merge from main
9 Years Ago
LOD, batching and culling tweaks and fixes
9 Years Ago
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9 Years Ago
Ripped out the old conditional model system (refresh / process queues, building block extension) Disabled ModelConditionTest_Sphere globally (deprecated) Implemented conditional model system 2.0 baseline (managed by ConstructionSkin)
9 Years Ago
First stage rust/standard shader refactor
9 Years Ago
Beam/flashlight beam polish
9 Years Ago
frame building blocks models adjustments (lower lips biting into floor for some)
9 Years Ago
backup
9 Years Ago
Loot tables
9 Years Ago
Ripped the old blueprint system out
9 Years Ago
xp admin commands xp unit test project level increase based on xp
9 Years Ago
Library build
9 Years Ago
Merged
9 Years Ago
Merged with main
9 Years Ago
Steamworks update (server)
9 Years Ago
RustBuilder uses p4
9 Years Ago
9 Years Ago
Floor frames models, LODs, COLs, Gibs, Prefabs, Icon Prepare Prefabs Manifest
9 Years Ago
Missed changes
9 Years Ago
Steamworks update
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
building frame blocks icons
9 Years Ago
all building frame blocks working
9 Years Ago
backup frames progress
9 Years Ago
More
9 Years Ago
Refined more areas.
9 Years Ago
beam updates
9 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
9 Years Ago
Fixed broken spectate
9 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
9 Years Ago
Updated lashlight beam to use new beam shader features
9 Years Ago
Enabling low compression on all our meshes to see what happens
9 Years Ago
Nuked AO heap allocs
9 Years Ago
bind second argument doesn't need quotes
9 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
9 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Third party meshes now use mesh compression
9 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
9 Years Ago
Autospawn decor checkin
9 Years Ago
More distance tweaking, autospawn and dungeons
9 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
9 Years Ago
Enabled vertex compression in player settings