reporust_rebootcancel

106,294 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
9 Years Ago
Fixed fps.limit being stomped
9 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
9 Years Ago
merge from main
9 Years Ago
Added resourceDepositManager to randomly generate resource deposits on the map survey charge spawns a visible resource shower when a deposit is found mining quarry now latches onto resource deposit to extract minerals
9 Years Ago
Version 5.1.0f3
9 Years Ago
Fixed NREs in dump
9 Years Ago
sound fx and particle effects for when player is on fire
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
9 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
9 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
9 Years Ago
Fixed that some building block conditional model renderers were disabled
9 Years Ago
Post merge tweaks
9 Years Ago
Post merge tweaks
9 Years Ago
Merging water2 branch
9 Years Ago
pre-merge cleanup 1
9 Years Ago
added 3rd person animation for when the player is on fire.
9 Years Ago
Merge from main
9 Years Ago
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections Added edit-mode placeholder water material; updated water prefab Added quality modes affecting mesh and ocean shader lods Final tweaks in terrain shader water interaction before merging
9 Years Ago
pistol and all the files!
9 Years Ago
Fixed move back to catcher
9 Years Ago
entity pie menu ordered properly drinking direct from catcher
9 Years Ago
missed
9 Years Ago
Water Catcher loot panel wip
9 Years Ago
Updated building block prefabs to use draw call batching
9 Years Ago
Added AssetPool Improved draw call batching
9 Years Ago
Drop into item contents
9 Years Ago
Selected item HUD cleanups
9 Years Ago
Updated barricade.wood to use the generic texture atlas
9 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
9 Years Ago
Updated quarry bucket collision Added Oiljack gibs
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
9 Years Ago
ItemDef - maximum draggable amount
9 Years Ago
First version of an optimized custom draw call batching system
9 Years Ago
Item containers can define the max stack size Can define item defs to never drop a world model version
9 Years Ago
Consume contents
9 Years Ago
Oiljack animations and prefab setup
9 Years Ago
Inventory contents contents Item/container contents flags Not Player Usable tag on collider objects - to make it so ent only 'usable' from specific point
9 Years Ago
Added native water simulation solver path; more lightweight threading; updated RustNative binaries Shore wetness blend masking; integrated across relevant standard shaders, controlled by terrain material Added underwater spec occlusion Updated water prefab
9 Years Ago
merge from main
9 Years Ago
removed log
9 Years Ago
Merge from main
9 Years Ago
Fixed deployable guide missing some of the mesh Added deployable distance to Construction component for helk
9 Years Ago
A bunch of new ambient stings
9 Years Ago
portable electrical generator model + materials.
9 Years Ago
Added wolf headdress model, textures, etc.
9 Years Ago
Editor item creation tool