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106,297 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Sped up gamemanifest generation Made Tools/Update/Prefabs redundant Fixed server compile error
9 Years Ago
Fixed potential speedtree shader transmission bug; encountered when porting to Before, because unity Fixed ConvarWater error in Hapis lake
9 Years Ago
Added entity.debug_lookat (toggles debug mode for the entity an admin is looking at)
9 Years Ago
Picked food condition set according to how ripe Eaten food item effects scale to condition Eaten Pumpkin gives seeds
9 Years Ago
Seed plant effect Plant harvest effect HeldEntities can demand a crosshair
9 Years Ago
Farming WIP
9 Years Ago
Fixed not shadow culling MeshRenderers properly in SkinMultiMesh Fixed server compile errors
9 Years Ago
RustEditor remembers tabs
9 Years Ago
Avoid rebuilding player models when nothing has actually changed (perf) SkinnedMeshCollider can work with a regular MeshRenderer Can define an attachment bone in wearable (for unskinned clothing items)
9 Years Ago
Added EntityMenu MenuEx
9 Years Ago
Added Transform.FindChildren (find immediate children by name)
9 Years Ago
Veg model scales
9 Years Ago
Added all the splat types to TestLevel
9 Years Ago
Environment option in RustEditor
9 Years Ago
Added cullmode option to standard shader
9 Years Ago
Fixed hemp bush blocking bullets
9 Years Ago
Chicken sounds Metal door sounds Quarry sounds
9 Years Ago
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
9 Years Ago
deploy guides can be empty
9 Years Ago
Crunch
9 Years Ago
Bundle textures
9 Years Ago
Fixed incorrect subsurface refraction Fixed glowy water at night; now properly lit using custom lighting model Updated water level; tidying up scripts, more coming
9 Years Ago
Tweaks
9 Years Ago
Fixed normal texture mode
9 Years Ago
some more animations for the semi-auto pistol view model
9 Years Ago
Crunching Shit
9 Years Ago
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
9 Years Ago
Missed meta
9 Years Ago
Organization
9 Years Ago
Oops @ left in debug output
9 Years Ago
Fixed floating building parts Increased decay
9 Years Ago
Can place new Constructions in the editor without running manifest generation first
9 Years Ago
Fixed entity debugging flag not working as designed
9 Years Ago
Item defs don't have to be in Items/
9 Years Ago
RustEditor tweaks
9 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
9 Years Ago
vegetable asset settings
9 Years Ago
Entities don't need to be in bundles folder
9 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
9 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
9 Years Ago
vegetable assets
9 Years Ago
RustEditor cleanup
9 Years Ago
Item Definition unit tests
9 Years Ago
rigged up the semi-auto pistol view model idle animation done
9 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
9 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
9 Years Ago
Moving testtools to the editor folder
9 Years Ago
SQLite bindings + unit tests
9 Years Ago
UnityTestTools
9 Years Ago
Added sqlite to native libraries