reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

7 Years Ago
[D11] remove old switch "D11_NO_ASSET_PRELOAD"
7 Years Ago
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
7 Years Ago
[D11] Added some missing metas.
7 Years Ago
[D11] [UI] Hud texture tweaks
7 Years Ago
WIP
7 Years Ago
merge from d11_console_version
7 Years Ago
[D11] Temp fix to prevent selecting the keycode input option from automatically entering a number once the trigger is released
7 Years Ago
[D11] frontend/bootstrap integration WIP. LoadUI is now only for in-game UI, the frontend does not depend on it, achieved by inlining "UITopBarCarousel&Navigation.unity" directly in the scene.
7 Years Ago
[D11] defer all define setting to the Switch class to make sure the defaults are only specified in one place, remove redundant setting in build and buildassetbundles.
7 Years Ago
[D11] Prevent LongUse from triggering when interacting with a UIDialog panel
7 Years Ago
[D11] Try some radical changes, take out defines and try Refreshing AssetDb
7 Years Ago
[D11] Fix for object use commands being possible with certain UI open, and prevent multiple inputs when holding a button on the keycode entry UI
7 Years Ago
[D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
7 Years Ago
removed batching scripts from props on style2
7 Years Ago
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
7 Years Ago
▌▅▆_▌▉▇▍▋▇▊▋▌▍: ▆▆▇█▅ ▇▋▅▍ ▊▅▍▆▋▉ ▊▉▆█▆██▇
7 Years Ago
Tweaks to AI at the cargo ship.
7 Years Ago
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
7 Years Ago
sam site gibs
7 Years Ago
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
7 Years Ago
Fixed occlusion culling on standalone macOS/Metal builds
7 Years Ago
velocity getters for ch47
7 Years Ago
sam site fixes
7 Years Ago
compile fix
7 Years Ago
sam work manifest
7 Years Ago
Fixed fast/underwater blur on Metal
7 Years Ago
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
7 Years Ago
sam site progress
7 Years Ago
SAM Progress
7 Years Ago
[D11][UI] making the Inventory screen look like the mockup (in progress)
7 Years Ago
[D11][AUDIO] Next lot of audio asset fixes.
7 Years Ago
▉▇▇▍▌▍▇ ▅▌▄█ :▍
7 Years Ago
Adding a merged server collider mesh for HAB
7 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
7 Years Ago
Additional script define logging for jenkins
7 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
7 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
7 Years Ago
[D11] Removed spaces from between defines
7 Years Ago
Better Switch menu
7 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
7 Years Ago
[D11] Added D11 defines to asset bundle builds
7 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
7 Years Ago
[D11] [UI] Typo
7 Years Ago
[D11] [UI] fix for compile error on server build
7 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
7 Years Ago
Merge from d11_console_version
7 Years Ago
minor tidy up
7 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
7 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
7 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines