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106,005 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Fixed wrong shader assigned to testlevel
10 Years Ago
Updating stable branch to latest
10 Years Ago
Strip comment components out of release builds Fixed shotgun viewmodel casting shadows Fixed viewmodel becoming disembodied Added a bunch of asserts and warnings Network protocol++
10 Years Ago
Small fix for projectile weapons not doing proper damage
10 Years Ago
stone spear uses wooden spear as a base
10 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
10 Years Ago
balance changes for building protection
10 Years Ago
merge from main
10 Years Ago
condition balance
10 Years Ago
Don't show condition on blueprints
10 Years Ago
Fixed c4 collision layer [editor] Disable collisions between server and client versions of the entity
10 Years Ago
Merge from main
10 Years Ago
Fixed missing collider on blue longsleeve tshirt
10 Years Ago
Fixed selected item info not updating
10 Years Ago
Compile fix
10 Years Ago
Fixed TestLevel splats getting cleared when running the scene
10 Years Ago
Map control textures.
10 Years Ago
Fixed computer exploding when dragging stuff into a loot panel
10 Years Ago
Updated prefabs for multi-topologies
10 Years Ago
adding horse model
10 Years Ago
Added back input boxes for splat names to terrain atlas set inspector.
10 Years Ago
Changed atlas sets to 9 splats again
10 Years Ago
Merged from main
10 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
10 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
10 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
10 Years Ago
Split albedo+smoothness and normal+height into their components; only at Nature/Terrain/Textures for now Nuked normal+height and normal+height_generated textures and TerrainNormalMap processor tool Modified atlas generator to support the extra textures; still backwards compatible Fixed menu scene and related legacy4 (deprecated) shader to look half decent
10 Years Ago
Removed GetGeneralName
10 Years Ago
Made rocks set their topology additively
10 Years Ago
SpawnFilter can now filter for both allowed and required topology types
10 Years Ago
Fixed gathered resource being awarded to the weapon instead of the player
10 Years Ago
Removed debug output
10 Years Ago
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
10 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
10 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
10 Years Ago
Added Gibbing (tier0 wall only right now)
10 Years Ago
Updated player wounded fbx
10 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
10 Years Ago
Added longsleeve tshirt
10 Years Ago
Merge from main
10 Years Ago
Fixed UI voice icon getting stuck on screen
10 Years Ago
Can repair building blocks with hammer (costs resources)
10 Years Ago
Merge from main
10 Years Ago
Made the weapon code more linear network protocol++
10 Years Ago
Fixed bug in normal atlas gen
10 Years Ago
Merge from main
10 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
10 Years Ago
Fixed terrain texture flicker/artifacts on legacy terrain shader
10 Years Ago
Fixed array index error in AmbienceManager
10 Years Ago
Fixed some server NREs