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105,905 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
10 Years Ago
Fixed clothes not animating in PlayerModel.unity
zon
10 Years Ago
NPC can now form groups. Contests are now a group mechanic.
10 Years Ago
Server diagnostics
10 Years Ago
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10 Years Ago
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
10 Years Ago
Updated water to latest version
zon
10 Years Ago
NPC now update on the network correctly.
10 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
10 Years Ago
More work queue optimizations
10 Years Ago
inGroundPathQueue = true
10 Years Ago
Workqueue profiling
10 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
time and physics convars for server owners
10 Years Ago
adjusted the timing on the animal animations.
10 Years Ago
Time of Day update to 2.3.5 prerelease 2 Updated sky prefab Updated AtmosphericBlend
10 Years Ago
Stability performance vars Workqueue insight
10 Years Ago
viewmodel / worldmodel prefabs for the ak47
10 Years Ago
Player prefab performance test
10 Years Ago
sound fx / particle effects and prefabs for the ak47.
10 Years Ago
finished ak47 view model animations
10 Years Ago
Temporarily preventing sending network update on stability var change
10 Years Ago
Entity list Entity stats
10 Years Ago
Tweaked day / night cycle to keep some of the aspects the recent bug caused, just in a non-buggy way
10 Years Ago
Time of Day update to 2.3.5 prerelease 1 Fixed nighttime progressing incredibly slowly
zon
10 Years Ago
TargetStimulus no longer tracks velocity.
zon
10 Years Ago
NPC now overshoot less often while chasing.
zon
10 Years Ago
TargetStimulus now tracks velocity.
zon
10 Years Ago
Renamed AISpeed to NPCSpeed.
zon
10 Years Ago
Updated Behave to 2.5.
zon
10 Years Ago
Started profiling Behave.
10 Years Ago
Setting up console window to host other developer tools
10 Years Ago
Another IsNaNOrInfinity check in AILocomotion
zon
10 Years Ago
Tidied NPC profiling.
zon
10 Years Ago
NPC now briefly stop thinking and moving while they eat.
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
NPC now set animation state when making decisions.
10 Years Ago
changed the animals to use 1 state variable, instead of separate variables for sleeping / eating / tired / etc..
zon
10 Years Ago
NPC now send an animation state property across the network.
zon
10 Years Ago
Gave many of the animal classes a more generic name.
10 Years Ago
some animations for the ak47 view model; fixed a bug w/ rifle shell casing model.
10 Years Ago
First pass at thompson sounds
10 Years Ago
10 Years Ago
added Eating animations for all of the animals.
zon
10 Years Ago
Merged changes from animals/ranked.
zon
10 Years Ago
Restored hunting changes.
zon
10 Years Ago
Subtracted ranked merge.
zon
10 Years Ago
Subtracted main merge.
zon
10 Years Ago
Subtracted meta changes.