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105,894 Commits over 3,806 Days - 1.16cph!

10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
Turning water reflections off also disables edge blend and refraction
10 Years Ago
Fixed dumb NRE
10 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
10 Years Ago
Updated language files
10 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
10 Years Ago
Fixed pickaxe attack distance
10 Years Ago
Tweaked sound compression method
10 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
10 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
10 Years Ago
Backup committing chopped tree files.
10 Years Ago
tweaked the rotation of the pickaxe_wm
10 Years Ago
added hold & overlay shotgun layers (using rifle anims for now)
10 Years Ago
Tree species C,E,F,G's cheaper to animate.
10 Years Ago
Missed a !
10 Years Ago
Shotgun now fires multiple projectiles Accuracy cone for projectile attacks protocol++
10 Years Ago
Made our custom particle shader implement fog the Unity 5 way
10 Years Ago
changed player animation holdtype layer naming
10 Years Ago
Updated thompson wm prefab
10 Years Ago
moved postion reset scale values on thompson wm
10 Years Ago
updated bow world model & prefab
10 Years Ago
Thompson - added full automatic mode
10 Years Ago
Fixed linker names in RustNative.bundle
10 Years Ago
Fixed Revolver ironsights Fixed Thompson viewmodel + ironsights Fixed shotgun missing projectile (placeholder)
10 Years Ago
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
10 Years Ago
Fixed bugs with google analytics, debug overlay
10 Years Ago
Don't report errors containing "Pluton"
10 Years Ago
Added developer overlay tools
10 Years Ago
Send a debug console message when killed to show reason
10 Years Ago
Fixed crafting not cancelling when dying
10 Years Ago
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10 Years Ago
Fixed error in the menu background scene
10 Years Ago
Make the steamworks dll test a warning instead of an error
10 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
10 Years Ago
sound effects for the medical syringe
10 Years Ago
medical syringe prefabs
10 Years Ago
improved medical syringe animations
10 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
10 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
10 Years Ago
Testing u5b7
10 Years Ago
Updated RustNative Protocol++ (network + save)