reporust_rebootcancel

108,284 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
10 Years Ago
Moved all rock, grass and resource assets to Content/Nature
10 Years Ago
Moved all of Petur's assets to Content/Nature
10 Years Ago
Reorganized terrain assets
10 Years Ago
Send note's when resources picked up/used
10 Years Ago
Added missing meta file
10 Years Ago
Time of Day update to 2.1.0 prerelease 2
10 Years Ago
Fixed double language debug
10 Years Ago
Unignored and move shaderforge
10 Years Ago
osx libsteam update
10 Years Ago
Restored billboard materials and fixed billboard texture import settings
10 Years Ago
Added inventory icons context menu
10 Years Ago
SF plugin
10 Years Ago
ds: only load saved games if we have -load switch
10 Years Ago
Removed sln files committed by petur
10 Years Ago
Re-built SteamNative
10 Years Ago
Close server if it's out of date (your batch file etc should update and restart)
10 Years Ago
Tweaked melee attack to be less missy if you're partially inside something
10 Years Ago
Fixed player world aniamtions sometimes not playing Local player's world animations are now predicted
10 Years Ago
Fixed loading screen not closing in editor
10 Years Ago
Server list only shows Rust servers Disable the camera until player spawns
10 Years Ago
Disabled special weird looking terrain only fog
10 Years Ago
Updated the entire Trees2 folder
10 Years Ago
Server browser refresh button works
10 Years Ago
Added disconnect button
10 Years Ago
Fixed not dying when dead
10 Years Ago
Fixed drag distance not taking zoom into account in JQueryUI Experiment with partial stack grabbing in inventory (it's shit)
10 Years Ago
Lots of rocks
10 Years Ago
Reduced res maps for test caves.
10 Years Ago
Normal map fix
10 Years Ago
Added Scenemate
10 Years Ago
Rock materials material updates
10 Years Ago
tweaked wolf attack and growl animations and added a walking while sniffing animation
10 Years Ago
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
10 Years Ago
Added bloom to night stars Fixed lens dirt toggle not working
10 Years Ago
Fixed file overwrite error after the first time building for standalone
10 Years Ago
Moved asset processors to their own folder
10 Years Ago
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
10 Years Ago
This include shouldn't have been removed (doesn't matter for surface shaders)
10 Years Ago
Removed some legacy clutter from the terrain shader include files
10 Years Ago
Temporarily removed 2 terrain normal map samples from the shader
10 Years Ago
Shader fallback and include path adjustments
10 Years Ago
Adjusted terrain import settings (hopefully fixes missing textures)
10 Years Ago
Merge from main
10 Years Ago
Merge preparations
10 Years Ago
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
10 Years Ago
Removed unused colliders from tree prefabs
10 Years Ago
Deleted unused prefabs
10 Years Ago
Merge from procgen (this will break all the things)
10 Years Ago
Added missing meta file