127,374 Commits over 4,109 Days - 1.29cph!
Removed debug output from crafting ui
EAC hashtool missing files
Reduced high quality water mesh tessellation by ~20%
Fixed antialias not working
Removed multiple procmap benchmarks
Added barren benchmark
Added postprocess benchmarks
Disable motion vectors if motion blur disabled
▄▍▅▌▅ ▆▋ ▉▋▊▊▊ ▊█▅▊▅▄▉▊▄ ▄█ ▊▍▉▋▆▊▌▌▍▉ █▄▆▌▌▅▄▋▆▌█ (▅▍▋▉ ██▉▌█▊█▄ ▉█▌▉▉▉▌ ▍▌▊▅▅ ▇▌ ▌▆▍ ▉▍▋▅▍▉▄▌▅ ▋▆▆▍▉, ▍▄▄▋ ▇▍▉▉▅▇▍▊ █▋▊▆)
Tweaks for heli / turret LOS checks with chainlink fence (RUST-1044)
Made blueprint corner status indicators neater
LSO: Fixed decal materials not receiving LSO
LSO: Fixed state not saved to cfg (RUST-1051)
LSO: Added intensity param set to 0.9 to improve balance between darkest and lightest
LSO: Fixed height normalization error
LSO: Added max height map size (4096)
More LSO tweaks: reduced bias, now more pronounced everywhere, increased radius and exponent
Rebuilt plugins, updated launcher with eac client dll
fixed issue with some of the female clothing having "Madonna tits"
feature complete ownership functonaility (unless its broken )
EAC hashtool config updates
Benchmark results use a truncated average instead of plain average
Rendermode benchmarks
fixed item description text
Crafting queue cleanup
Double click craft
Touched 2800 meta files for no good reason
set up aim throwing for mace
changing 4300 files on a hunch
Hud Notice system
Added notice for level up, item available with non placeholder sounds
set up aim throwing for spears
Fixed see players through walls with motion blur (RUST-1069)
Industrial ruins - models
Industrial buildings - Watchtowers a,b,c,d models
Perimeter wall models/LODs/COLs and prefabs