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155,854 Commits over 4,566 Days - 1.42cph!

8 Years Ago
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
8 Years Ago
Oilrig OOB fix
8 Years Ago
SAM and Combat knife desc fixes
8 Years Ago
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
8 Years Ago
backup excavator vertex painting
8 Years Ago
muzzlebrake 20% damage reduction instead of 15
8 Years Ago
Fixed rust/flare not instanced; toggled it on a few rust/flare materials Fixed property block conflicts between lightGroupAtTime and simpleFlare
8 Years Ago
fixed SAM shooting through walls
8 Years Ago
Don't allow clients to attempt procedural map generation (unless D11_CLIENT_PROCGEN is defined)
8 Years Ago
Compound lighting turns off properly during daytime. Compound s2p.
8 Years Ago
admire toggle for workshop
8 Years Ago
[D11] [UI] Player Inspect page stat hookup.
8 Years Ago
Finished diesel engine with LODs/COL/prefab
8 Years Ago
[D11][Tutorial] Fix for Issue #1646, can no longer pick up the target at the shelter
8 Years Ago
[D11] [AUDIO] Force consoles to always be 7.1
8 Years Ago
[D11] [AUDIO] Force consoles to always be 7.1
8 Years Ago
fixed MGL buckshot effect being weird
8 Years Ago
fixed issue with 3p flamethrower reload
8 Years Ago
updated 40mm ammo icons to have the same rotation as other ammo
8 Years Ago
Fixed the flare situation (I'm a knob head)
8 Years Ago
Cleaned up the build menu
8 Years Ago
tightened up oil rig spawns improved MGL ironsights slightly nerfed MGL fire rate to 0.4 (was 0.334) CH47 departs landing zone when all passengers have dismounted
8 Years Ago
Fixed reflection intensity when worlf refl = 0
8 Years Ago
fov option clamped 70-90
8 Years Ago
gl asset folder clean up
8 Years Ago
40mm grenades stack to higher amounts in inventory
8 Years Ago
knife blade fixes
8 Years Ago
vm knife clipping fixes added unique animator updated viewmodel prefab to use new animator
8 Years Ago
updated 40mm shell icons fixed crafted pagers not working until server restart
8 Years Ago
Scaled knife blade
8 Years Ago
[D11][Tutorial] Tutorial boat now decays then respawned after being flipped
8 Years Ago
Remove unused RHSD define
8 Years Ago
Fix for zero size compute buffer
8 Years Ago
Fixes for disabling instanced building blocks (gibbables and constructionskins were still being removed)
8 Years Ago
[D11] Fix for holding reload
8 Years Ago
[D11] [UI] Test Serializable Dictionary
8 Years Ago
Workshop UI supports metallic workflow
8 Years Ago
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8 Years Ago
MGL ADS fire anim + controller setup Admire anim anim updates
8 Years Ago
8 Years Ago
[D11][Tutorial] Fix for Issue #436, no longer able to open quick chat in tutorial
8 Years Ago
[D11][Tutorial] Fix for GamePhysics Trace calls using client entities when server entities were expected
8 Years Ago
[D11][Tutorial] fix for not being able to open door / upgrade building parts from certain directions. gave all abandoned shelter parts 100% HP. reverts #33656 since it's causing the aim icon to jump around
8 Years Ago
[D11] [UI] Added needed classes/prefabs for random player stats. Prepping stat hookup for random stats. Fixed null stat issue when attempting to retrieve Resources Gathered or K/D Ratio for sleeping players.
8 Years Ago
server compile fix
8 Years Ago
[D11][Tutorial] Fix for Issue #1572, smoke signal object was being split during client/server pre-process
8 Years Ago
Fix for server prefab preprocessing null reference
8 Years Ago
[D11] Move more achievement detection/triggering server-side
8 Years Ago
Test out multiple lines for audio options. Add 'd11_drop_one' and 'd11_drop_all'.
8 Years Ago
Change build prefabs to check the scripting defines rather than using #if (which won't work from jenkins)