reporust_rebootcancel

155,856 Commits over 4,566 Days - 1.42cph!

8 Years Ago
backup excavator control room and other parts
8 Years Ago
[D11][UI] Fixes for building context animation.
8 Years Ago
Fixed server compile
8 Years Ago
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
8 Years Ago
[D11] Add NET_DEBUG to server builds
8 Years Ago
[D11][UI][#1594] Fix x/[] not working in inventory
8 Years Ago
[D11][UI] Fix a number of issues with the HUD
8 Years Ago
Streaming mesh eviction support script - initial commit
8 Years Ago
Increased effect pool size
8 Years Ago
[d11] Remove IK from player feet. I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
8 Years Ago
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
8 Years Ago
[D11] [UI] improved the player focusing in the map
8 Years Ago
[D11] Allow any controller L1/R1
8 Years Ago
8 Years Ago
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
8 Years Ago
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
8 Years Ago
[D11][Tutorial] Language file fix
8 Years Ago
[d11][Audio] Night Time compressor set up
8 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
8 Years Ago
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
8 Years Ago
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
8 Years Ago
Removed unnecessary strings
8 Years Ago
[D11][UI] Removed unused HUD options
8 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
8 Years Ago
[D11] Voice stuff disabled
8 Years Ago
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
8 Years Ago
[d11][Audio] Fixed broken link to Footstep Send Level.
8 Years Ago
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8 Years Ago
[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
8 Years Ago
[D11] [Audio] Removes primary and secondary interact sfx as per request
8 Years Ago
[D11] [Audio] Removes primary and secondary sfx
8 Years Ago
[D11] Add Bridging voice stuff
8 Years Ago
[D11] Commit crossvoice wasapi stuff
8 Years Ago
Fixed remaining issues with LightEx
8 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings
8 Years Ago
8 Years Ago
[D11] [Audio] Adds extra param for night time mixer settings
8 Years Ago
[D11] added new background to title screen
8 Years Ago
[D11] [UI] Added scene to scene build list.
8 Years Ago
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
8 Years Ago
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
8 Years Ago
Disabled graphics jobs on Linux (crash fix)
8 Years Ago
[D11] [UI] fixed the focus player button not working
8 Years Ago
Moved WIP string to post launch, #1547
8 Years Ago
[d11][Audio] Exposed the compressor's make-up gain control on the master output for 'NightTime Mode'
8 Years Ago
40mm smoke grenades compile fix
8 Years Ago
Disabled hitmarker on minicopter
8 Years Ago
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
8 Years Ago
40mm buckshot curves
8 Years Ago
backup excavator core, conveyor bridge