200,039 Commits over 4,140 Days - 2.01cph!

3 Years Ago
Throw-mounting works with new row setup
3 Years Ago
merge from main
3 Years Ago
Player dying while entering a keycode in the vehicle lift keypad no longer locks it into Occupied state
3 Years Ago
Set lock destroy health to 20%
3 Years Ago
Fixed cryptic networking errors when spawning a car. It seems that you can't create new class instances inside a Load method. CarLock was being created there in some situations. Fixed car locks getting errors if the save file had a null lock code.
3 Years Ago
ModularCarLock revert Save changes
3 Years Ago
Fixed the vehicle code lock light state not always being visually correct on loading from save. Modular car now has its own code lock protobuf content. Manifest rebuild.
3 Years Ago
More dressing & some prefab mat tweaks
3 Years Ago
Fixed missing mats on player prefabs
3 Years Ago
Temp hair and skin materials
3 Years Ago
Midi binds link backup
3 Years Ago
Ignore config update
3 Years Ago
Updated CreateMenuPrefabs
3 Years Ago
Additional skeleton prefabs
3 Years Ago
Temp skin materials
3 Years Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
3 Years Ago
Wrong branch :(
3 Years Ago
Deployables no longer take components to repair
3 Years Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
3 Years Ago
Fixed server compile issue. Fixed changing lock code at the lift not updating the UI.
3 Years Ago
Fixed z fighting on module code locks. Fixed visuals not updating immediately after lock removal.
3 Years Ago
Package remove (unused)
3 Years Ago
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3 Years Ago
Code lock entry fail effect now plays on all code locks attached to the vehicle
3 Years Ago
Only show "you died first (reason)" when requesting your own combatlog
3 Years Ago
Fix locker items going into first free slot
3 Years Ago
Fix multiple items going into first available slot when all slots are full
3 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
3 Years Ago
Piano no longer uses closest midi note if it's missing a note
3 Years Ago
Disabled xmas lightstrip prefab
3 Years Ago
Merge fron nov22_community_merges
3 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
3 Years Ago
Merge from main
3 Years Ago
tweaked normals on tinsel to be more cylindrical, improvements to material. added xmas lights green and yellow variants. populating bandit town
3 Years Ago
Scene backup (fishing villages)
3 Years Ago
Code entry UI and functionality on the vehicle itself. More bug fixes.
3 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
3 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
3 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
3 Years Ago
Fixed shopfront exploit & it being a little broke
3 Years Ago
Client compile fix
3 Years Ago
Crafter now shakes and sparks while crafting
3 Years Ago
Show "you died first" instead of projectile_invalid
3 Years Ago
Merge from main -> turret_optimize
3 Years Ago
Refactor & compile fix after code review
3 Years Ago
Adjusted crafter slot positions on each workbench
3 Years Ago
Merge from xmas_2022
3 Years Ago
Fixed car lock conditional refresh not always triggering
3 Years Ago
Merge from main -> canvas_disabler_2
3 Years Ago
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