200,680 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Fix more gang ID stuff
7 Years Ago
Remove debug print
7 Years Ago
Subtracted 26423 (EAC SDK update)
7 Years Ago
more help prompt stuff
7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
ForceWipe now deletes PlayerPrefs too when triggered. Made the whole help prompt a button, as well as the X. Help prompts now close when clicked, and save (to not open again in the future) Setup some help prompt IDs
7 Years Ago
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7 Years Ago
residential buildings LODs Building material variations Compound scene update / scene2prefab
7 Years Ago
Moved target observation to highest priority
7 Years Ago
removed IsAttacking conditions from movement mode AI because it's only true when actually hitting an enemy
7 Years Ago
more
7 Years Ago
residential buildings COLs scene2prefab
7 Years Ago
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7 Years Ago
wip event triggers to automatically disable the various help prompts when completing the actions
7 Years Ago
Updated various portions of the terrain system plus new foliage system Using Facepunch.UnityEngine
7 Years Ago
more events
7 Years Ago
and more...
7 Years Ago
menu music
7 Years Ago
more
7 Years Ago
Cleanup
7 Years Ago
dont init FoliageGrid in edit mode
7 Years Ago
save
7 Years Ago
more
7 Years Ago
Fixed disabled terrain on island1
7 Years Ago
A potential fix for the spawn issue
7 Years Ago
Undone fix testing something
7 Years Ago
more
7 Years Ago
Fixed terrain painting not updating Island 1 fuckery
7 Years Ago
Added a Targeting States enum to Combat to determine what we want to do about the current target. Removed IsAttacking bool because we already have a States enum with an Attacking state.
7 Years Ago
Added TerrainDecals system for splat tinted and biome/season synced decal management Buildings can now optionally spawn with a dirt decal Building placement guide uses a decal
7 Years Ago
Fixed heightmap NRE
7 Years Ago
merge from main
7 Years Ago
more merging
7 Years Ago
Terrain decal fix
7 Years Ago
Added back the AI for picking up thrown weapons (untested because I need that NRE fix from main)
7 Years Ago
data
7 Years Ago
I love merging from main
7 Years Ago
Fixed missing components on terrains in various scenes More decals bits
7 Years Ago
remove null stats from the Stats component (because they probably got deleted)
7 Years Ago
More decal tweaks
7 Years Ago
progress backup
7 Years Ago
new career saves start with one mod of each type in the mod inventory
7 Years Ago
WIP observing targets coming to an end after a while. Various fixes to combat AI in the aim of getting it functional again.
7 Years Ago
Fixed some effects that still seemed to buff threat instead of bravery. More observing WIP stuff.
7 Years Ago
pass of the default squads for current maps, making them more fun and varied
7 Years Ago
Added SerialziedPropertyEx.SetDefaultValues which does what it says
7 Years Ago
Compound gate and walls first pass
7 Years Ago
Got combat basics working (at least 1v1 on nospawns...)
7 Years Ago
More combat tweaks
7 Years Ago
Add gang members properly