200,047 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Improved junkpile scientist behaviour through new sensory system ++.
7 Years Ago
Remove unused method
7 Years Ago
Fixed settlement level possession reqs not creating desires Fixed unit info widget not showing properly when selecting units Added some API for settlement inhabitant joining/leaving. Units now have Settlement level driven possession requirements added/removed approriately
7 Years Ago
Save
7 Years Ago
update togl
7 Years Ago
booster attack def
7 Years Ago
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
7 Years Ago
added ignores armour text to unit panel prefab
7 Years Ago
"Ignores Armour" now toggles correctly with attack type. standardised attack name formatting. info panel prefab tweak.
7 Years Ago
thirdparty cleanup
7 Years Ago
Fixed particle addsmooth + cleaned up a couple others
7 Years Ago
NRE fix
7 Years Ago
Settlement radius now has a global bonus value which is calculated as more buildings are built
7 Years Ago
flipper attack description. removed unused UnitHoverPanel prefab
7 Years Ago
Containers can now be restricted to the first entity type that gets deposited Added container persistence data
7 Years Ago
wip targetting/unit hover bar rework
7 Years Ago
more
7 Years Ago
People will now fill storage baskets with berries from their handbaskets when possible
7 Years Ago
Better settlement level 2 conditions
7 Years Ago
More NPC sensory system work. Better control over tick rates for the systems involved ++.
7 Years Ago
Added Texture set plastic pipes Added textured WIP cloning vat model Laboratory in military tunnels set dressed
7 Years Ago
Merged from main
7 Years Ago
linux builds don't use sys freeimage
7 Years Ago
fixed a bug in AttackUtils with damage calculation min/max not taking armour into account correctly. wip multi-target attack targetting stuff.
7 Years Ago
Food gathering AI fixes
7 Years Ago
Unit group join/leave cleanup, NRE fix
7 Years Ago
IOE fix
7 Years Ago
NRE fix
7 Years Ago
Conditions.CanDepositToStockpile NRE fix
7 Years Ago
more
7 Years Ago
clamp min/max dmg calculations when reducing with armour
7 Years Ago
more WIP UI update AmplifyShader
7 Years Ago
merged from main
7 Years Ago
merged to main
7 Years Ago
Various debug cleanup, added new toggles for settlement and possessions debug logging. Added cheat toggles to the debug UI Refactored desires down to a single type Replaced shelter desire with new "home need" Version++
7 Years Ago
unbreak packed FIELD_GMODTABLE
7 Years Ago
GetHomeBuilding can be used outside of DM
7 Years Ago
Merge in new AI Sensory System and changes.
7 Years Ago
scene?
7 Years Ago
Added AI for humans to claim a building as their home if they don't already have one
7 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
7 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
7 Years Ago
Exposed missing "hide from UI on failure" in DSE conditions array drawers Home building claim fixes
7 Years Ago
Disabled cooking on stick due to bugs
7 Years Ago
Fixed needs persisting for units (and any other entities) after they have left the group Fixed selected unit UI widgets not changing
7 Years Ago
It's no longer possible for people to claim buildings as their homes which are not inhabitable Settlement info widget basics Crafting UI will only show for stations that have unlocked craftable items
7 Years Ago
UI
7 Years Ago
Icon hookup
7 Years Ago
Save
7 Years Ago
Before working on network improvements, revamped the network stats, getting rid of all the tricky calls to RakNet internals and encapsulating them in a NetworkStats class. Just check .Stats on NetworkClient or NetworkServer