244,454 Commits over 3,898 Days - 2.61cph!

9 Years Ago
Can place new Constructions in the editor without running manifest generation first
9 Years Ago
Fixed entity debugging flag not working as designed
9 Years Ago
Item defs don't have to be in Items/
9 Years Ago
RustEditor tweaks
9 Years Ago
Changing input to Input.GetAxisRaw - not sure it makes a difference
9 Years Ago
vegetable asset settings
9 Years Ago
Entities don't need to be in bundles folder
9 Years Ago
animations for the semi_pistol viewmodel - deploy / dryfire / fire
9 Years Ago
Windmill files update - models, collision, LODs, Gibs, animation
9 Years Ago
Tweaks
9 Years Ago
- PlayerController tweaks, better radial handling (no longer puts UI into a modal state) - Tweaked UnitInfo a bit, added Birth date set on init from TOD (offsetting starting units with a random age hacked in for now) - Refactored SmartObject interaction management methods, they now take params instead of a List of interactions, added an overload which takes string args
9 Years Ago
Added Lion-El serve & events
9 Years Ago
Updated Lion-El serve
9 Years Ago
AO & tiltshift tweaks.
9 Years Ago
NetworkEntity Dirty changes
9 Years Ago
Added multiplayer test
9 Years Ago
Fixed editor styles NRE
9 Years Ago
tweaked cloud city spaceship anim to not be as annoying.. Added court_intro_cam/s to cloud city and test court scenes with animations
9 Years Ago
Handling player death, respawning and ragdolling a lot better.
9 Years Ago
vegetable assets
9 Years Ago
Moved editor styles to seperate file
9 Years Ago
- Added MinimumInteractionDistance to SO, dealt with in GoToSmartObject for now. - Fixed Item.DestroyItem coroutine not firing properly because the item was inactive - Added Obstacle componenets to various view prefabs
9 Years Ago
RustEditor cleanup
9 Years Ago
added court_intro_cam with animations to wild west scene
9 Years Ago
- Missed some files
9 Years Ago
- Cleaning up Building a little - Added Rested Effect
9 Years Ago
:3
9 Years Ago
- Organising Scripts/AI/Common/Actions a bit - Re-wrote ConsumeItem to deal with consumable effects instead of firing a seperate Modify Attribute action with derived settings - Fixed some PlayerController selection/interaction issues
9 Years Ago
Removing old rim test material.
9 Years Ago
Char08 maya scene. Final with BS.
9 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour
9 Years Ago
tweaked swmap court cameras to pan and push, tweaked angles, simplified animation timeline
9 Years Ago
Item Definition unit tests
9 Years Ago
Player is now network player
9 Years Ago
..
9 Years Ago
Character 08 assets so far. BS WIP. Sculpt final. Textures final.
9 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
9 Years Ago
rigged up the semi-auto pistol view model idle animation done
9 Years Ago
3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
bot
9 Years Ago
Windows Build
9 Years Ago
.
9 Years Ago
Player stuff
9 Years Ago
Renamed "Water Reflections" to "Water Quality" in tweaks UI Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water Added max bounds to water displacement [AMD freeze] Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
9 Years Ago
Moving testtools to the editor folder
9 Years Ago
SQLite bindings + unit tests
9 Years Ago
UnityTestTools
9 Years Ago
Added sqlite to native libraries
9 Years Ago
5.1.0f2
9 Years Ago
Compile fixes
9 Years Ago
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