254,392 Commits over 3,990 Days - 2.66cph!
Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
Deleted old DSE assets, metas apparently
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
Underwater shader now writes mask (0 above, 1 below) to render target alpha
Tweaked water quality handling
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies they need them to be included in the bundle
Undone shader bundle change
Spawn tables. Scene backup.
Zero'd prefab pos because OCD.
Divided small rocks into small, smaller smallest.
Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
Underwater effects material tweaks.
created LODs for the waterbucket worldmodel and setup the prefabs
- Super basic planet spawning. 20% chance of an outdoor room spawning a planet. Lots of problems. Just a quick test.
- Fixed PlanetGenerator so we can have multiple planets
Ambience sting timing tweaks
AudioClip import settings
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
- DecisionPlanParametersDrawer tweaks, foldout
- Fixed Foldouts in GoalSettingsEditor
- Renamed DecisionPriorityLevels
- Level now builds lists of indoor/outdoor rooms once level has been built
- LevelBuilder wip planet spawning (commented out)
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
Emerge from water screen effect textures.
FOR FUCK SAKE light wall prefab, rotated 15 degres down to fix random light culling
FOR FUCK SAKE factory prefab room for the light change
Underwater particle effect script
Backup in case this wrecks the terrain.
- Room culling code tidy/optimise
Subtractive merge cs
12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
Changed splatmap resolution bias
stone hatchet soft strike sound tweak
Stone external gate sounds + wood external gate sound tweaks
Fixed terrain alpha issues around sewer entrances
New player body fall sounds
Sand and snow impact sounds + grass impact sound tweaks
- Room culler now enables any outdoor lights in any rooms connected to the current room (as well as the current room itself)
first pass at m249 sounds
FOR FUCK SAKE force update asteroid model material