244,454 Commits over 3,898 Days - 2.61cph!
Containers and items sync correctly but destroys are not getting synced.
Added all the splat types to TestLevel
Environment option in RustEditor
Added cullmode option to standard shader
Spawn now working but updates not working properly.
Connecting up UI + inventory networking.
Fixed some entity creation and player creation bugs.
Fixed hemp bush blocking bullets
Chicken sounds
Metal door sounds
Quarry sounds
Uncrunching - because Crunch texture compression apparently does the opposite of what it's meant to
Started linking UI to inventory.
Added Item + Inventory serialization.
deploy guides can be empty
Reduced AO intensity, added back some color bleed, and reduced self bleeding toggled on
* GitSync
* Added Player.SetLaggedMovementValue
* Added Player.GetLaggedMovementValue
Fixed incorrect subsurface refraction
Fixed glowy water at night; now properly lit using custom lighting model
Updated water level; tidying up scripts, more coming
- Refactored unit items, attachments, flags and lots of related code a lot
- Units can now drop items (player commandable via RMB on selected unit)
- UIWidget now deals with animator fadeIn/Out and lets an AnimationBehaviour to deactivate the gameobject (w/fallback)
- ItemComponent once again holds a list of InteractionSettings which get passed to the sibling SO on init
- Improved ItemComponent SO Interaction mangement methods (they work now, lel)
- Fixed shitty rotation on human male Rshoulder AP
-more work on the threaded map manager.
-aside from the threaded bit needing to look up a vector3 (boo), which will need to be either processed or changed, the threading is threading fine now.
-some of the constants are being ignored vs constants passed in as arguments
-threaded k-d generation is nearly really threaded!
Fixed normal texture mode
some more animations for the semi-auto pistol view model
Added Lion-El forehand volley stand
-tehfancy infmap, first iteration.
added new camera animations to all courts so they don't all overwrite the same one. Tweaked lighting in swamp court, WIP
removed old trees material
added dylan's lightning bolt and waterfall effects
made all swamp court shaders xboxone and ps4 compatible, and defferred rendering when not using transparency
Added toggle for intro cams
Fixed ArrayIndexIsEnumDrawer not working with structs/classes
- Area1 work
- Added some placeholder taunts to Bouncers
- Changed loot spawn percenteges for qualities
- Enemy chatter offset can be specified per enemy
Updated Lion-El serve, added serve walk & clips
-your humble subject, begs at your feet for merging with main, oh Dark Worldestroying Machine
-committing absolutely nothing, trying to get out of plastic hell
Disconnection handling and clean up.
- Made minimap/map stand out more
Oops @ left in debug output
Fixed floating building parts
Increased decay
- Added Wolf species assets
- Re-made all animal Animator Controllers