242,121 Commits over 3,867 Days - 2.61cph!

10 Years Ago
Removed argument from Stage constructor.
10 Years Ago
EOL warnings
10 Years Ago
Switched to Deferred rendering. Updated Player prefab. Texture changes.
10 Years Ago
Changed Before/StandardBlendWithTerrain to match terrain UVMIX and added tint to match grass layer
10 Years Ago
Can now place Location Of Interest SOs by right clicking on terrain while you have a unit selected, and that unit will automatically subscribe to the SO.
10 Years Ago
Scene updates. Nuked some old textures.
10 Years Ago
Fixed b8 compilation errors in Before/Standard shader set
10 Years Ago
Added explicit Terrain field to TerrainWeatherExtension; can be attached to other objects now, as long as the reference to the terrain is set
10 Years Ago
Merging in some shelved changes
10 Years Ago
Tons of changes
10 Years Ago
TypeScript is getting dangerously close to working.
10 Years Ago
Integrated Smart Object "location of interest" with test scene.
10 Years Ago
Merging in my shelved changes.
10 Years Ago
Removed some unused scripts
10 Years Ago
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
10 Years Ago
Removed legacy billboard system Removed legacy trees
10 Years Ago
Moving some AI folders. Added SmartObject layer to TagManager.
10 Years Ago
Smart Object sourceode commit and removing/deprecating some old code. Not yet integrated with scene/game in this commit.
10 Years Ago
Pulled clean, this being first merges from initial loadup.
10 Years Ago
changed the huntig bow _wm prefab so it aligns better with the 3rd person animations
10 Years Ago
3rd person animatiosn for playing holding bow (unaimed)
10 Years Ago
added code to handle the new "aiming" float variable in the player mecanim.
10 Years Ago
Slightly unnerfed the global reflection.
10 Years Ago
Some metallic reflections for the axe, hammer and icepick.
10 Years Ago
Added back bindings for Update/Render for Entity and Stage and gave them descriptions
10 Years Ago
Updated generated docs
10 Years Ago
Updated generated docs
10 Years Ago
Updated docs sub module
10 Years Ago
Updated docs to latest generated.
10 Years Ago
Updated docs to latest generated.
10 Years Ago
Completed all documentation.
10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Repositioned salvaged weapons & spears for player animation prefabs
10 Years Ago
changed salvaged axe holdtype
10 Years Ago
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit) Made AI test level work again
10 Years Ago
Added initial salvaged weapon prefabs ( before they delete themselves again)
10 Years Ago
SmashBloxTS isn't quite working yet.
10 Years Ago
GameAPI constructors and static definitions are now within modules.
10 Years Ago
Added rule to ignore compiled js from a TypeScript project to .gitignore
10 Years Ago
Changed file reference annotation to TypeScript style.
10 Years Ago
[SmashBloxTS] Game now compiles successfully with tsc.
10 Years Ago
[SmashBloxTS] Translated HighscoreStage.ts
10 Years Ago
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.
10 Years Ago
[SmashBloxTS] Translated GameStage.ts
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Added the ability to load and save a built city.
10 Years Ago
[SmashBloxTS] Translated BlockGrid.ts