reporust_rebootcancel

133,062 Commits over 4,293 Days - 1.29cph!

7 Years Ago
[D11] Ensure the Controls UI display selects the correct control method when opening
7 Years Ago
[D11] oops - checked in by mistake
7 Years Ago
[D11] WIP teleport with rotation
7 Years Ago
Update 'branding' script less frequently
7 Years Ago
Added LightLOD to shadow casting lights in monuments (Airfield, Launch Site, Military Base, Compound)
7 Years Ago
[D11][UI] Wip white list player option
7 Years Ago
VideoOut audio support video.record test command - saves game to mp4 (not really fast enough for live gameplay capture)
7 Years Ago
turn optimization
7 Years Ago
small optimisation to OBB.ToBounds
7 Years Ago
oops, actual compile fix
7 Years Ago
compile fix
7 Years Ago
[D11] [UI] Quick fix for VitalInfo.cs causing periodic layout rebuilds. Will implement a more thorough fix shortly (removal of runtime formatting for strings). Fixed some minor item icon property inconsistencies and added all item icons to sprite atlas via packing tag.
7 Years Ago
7 Years Ago
[D11] [Audio] Checking in before switching to optimisation tasks
7 Years Ago
slightly reduced the overhead of the performance UI
7 Years Ago
[D11] Correction for the Controls B/Building display
7 Years Ago
[D11] [UI] Added child canvas components to pie menus to help reduce layout rebuild time.
7 Years Ago
Added arid biome checks to giant excavator
7 Years Ago
[D11] Set Options/Settings to open on the previously opened page, rather than always open at the initial one.
7 Years Ago
Fixed RF broadcaster clipping through walls
7 Years Ago
Allow items to be deployed under water barrel
7 Years Ago
resource production
7 Years Ago
Tokens, player info
7 Years Ago
start/stop work, belt work
7 Years Ago
Optimized native path for WaterSystem.GetHeight; now over 5x faster Optimized native path for WaterSystem.GetHeight array; now over 10x faster Added managed fallbacks Updated x86_64/RustNative.dll
7 Years Ago
videoout tests
7 Years Ago
engine/power setup
7 Years Ago
Ship progress. Light fixture tweaks.
7 Years Ago
Info command, run things on the right thread
7 Years Ago
Update indexed position using MessageType.EntityPosition
7 Years Ago
Don't create gibs while scrubbing Destroy all gibs when scrubbing Updated testdemo Don't show loading screen when dying/respawning in demo Fixed effect recycling when scrubbing
7 Years Ago
Recycle effects when scrubbing Don't create effects when scrubbing Don't process signals when scrubbing
7 Years Ago
Other files
7 Years Ago
Setup, connecting, and handling commands
7 Years Ago
Play/Pause controls
7 Years Ago
▊▍▋▆▄▇ █▄▉▄█▉▇█
7 Years Ago
UI, Timeline, keyframes, scrubbing
7 Years Ago
7 Years Ago
Scene/ship wip
7 Years Ago
7 Years Ago
progress ai setup
7 Years Ago
More mats. Tweaked AO down so that it doesn't halo around characters.
7 Years Ago
More mat fixes.
7 Years Ago
Cargoship material pass and unused file cleanup.
7 Years Ago
Demo indexer boilerplate
7 Years Ago
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
7 Years Ago
Added Panini projection to BaseSceneSettings Smoother SSR ramping
7 Years Ago
Cargoship conversion WIP.
7 Years Ago
read/write enabled on some collision objects for navmesh generation
7 Years Ago
Fixed easter overlay in demos Fixed team overlay in demos Fixed showing wrong vitas in demos Fixed compass not working in demos