258,164 Commits over 4,018 Days - 2.68cph!
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab
Tiny water vertex shader optimization
Network read/write optimizations
Switched overlay specials to use the hud cameras
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
Creating imporved player.
autoturrets can't be placed completely under water anymore
autoturrets won't shoot back at other autoturrets (hopefully)
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Automated Linux DS Build #90
Automated Windows Build #90
Automated Linux Build #90
Automated Linux DS Build #89
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Automated Linux Build #89
Automated Windows Build #89
Fixed a few more server exploits
Automated Linux DS Build #88
Automated Linux Build #88
Automated Windows Build #88
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Automated Linux DS Build #87
Automated Windows Build #87
Automated Linux Build #87
* Fixed some NPCs not leaving bodies behind
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
Automated Linux DS Build #86
Automated Windows Build #86
Automated Linux Build #86
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
Fixed server DoRemoves NRE
Automated Linux DS Build #85
Automated Windows Build #85
Attempt fix Linux packaging issue
Profiling + optimizations
disabled rain collisions (perf)