241,957 Commits over 3,867 Days - 2.61cph!

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10 Years Ago
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10 Years Ago
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10 Years Ago
Made setting up terrain extensions a bit less horrible Forced TerrainMeta to be present on terrains with extensions
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed Locks not saving proper
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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bot
10 Years Ago
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bot
10 Years Ago
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bot
10 Years Ago
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bot
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
10 Years Ago
cut in geometry for court and first ring of floating platform
10 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
10 Years Ago
FBX test export to check scale in-game.
10 Years Ago
Added more translation to forehand dive
10 Years Ago
Added dummy implementation of ServerConsole on OS X / Linux
10 Years Ago
Added exception handlers for a few more methods, see: arcade-issues/issues/5
10 Years Ago
Fix for arcade-issues/issues/4
10 Years Ago
Char03_TENNIS wip Maya scene.
10 Years Ago
Renamed a few files
10 Years Ago
Fixed base 3 having no collision.
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
- TOD updated. - Made comment headers in all scripts consistent - A little scene work
10 Years Ago
Fixed cloud shader compilation on Windows
10 Years Ago
Time of Day update to 3.0.0 prerelease 2 Updated PlayerNameTag and AtmosphericBlend
10 Years Ago
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
zon
10 Years Ago
Homing no longer starts with a perpendicular waypoint if called after an idle period.
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10 Years Ago
NPC homing now immediately succeads if already home.
zon
10 Years Ago
NPC no longer flip in and out of a sleeping state while sleeping.
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10 Years Ago
Height map fallback now logs a warning.
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10 Years Ago
NPC now use a fallback to snap to terrain when there is no height map.
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10 Years Ago
NPC now return home before sleeping.
10 Years Ago
Restored custom deferred shader
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10 Years Ago
NPC now sleep when tired.
10 Years Ago
Tuned down exagerated pvt parallax mapping Improved pvt parallax at mid-far distance
10 Years Ago
- Tweaking TOD. - Main Menu UI updates - GUI asset cleanup
10 Years Ago
added an angry_idle pose for the bear.