241,664 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Removed some debug messages from terrainBlendObj
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Removed redundant var declarations from TypeScript definition generation.
10 Years Ago
Added ToString functions to Rect classes
10 Years Ago
Fixed snow vertex offset to use snow accumulation vector instead of vertex normal Packed some snow material parameters First version of multi-island terrain blend support; tries not to break batching Moved all terrainBlend initialization heavy work to editor tools (baked); both extension and object should instant load now When randomly placing these, e.g. rocks, make sure transform is set in Instantiate() to trigger pre-processing during initialization
10 Years Ago
Implemented constructor and static member TypeScript definition generation for structs and Bindables.
10 Years Ago
Functions using `params` now produce the correct signature during TypeScript definition generation.
10 Years Ago
Updated RustNative
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
OSX Build
10 Years Ago
Reverted mathf to use cmath sqrt again
10 Years Ago
Adding in terrain tools. But maybe a change of plan?
10 Years Ago
Added documentation to TypeScript definition generation.
10 Years Ago
Finished TypeScript definition generation.
10 Years Ago
Unexposed GameAPI.Highscore.Date
10 Years Ago
Unexposed GameAPI.Highscore.Date
bot
10 Years Ago
Linux Build
10 Years Ago
OSX Build
10 Years Ago
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
10 Years Ago
Replaced Object with any in docs and TypeScript definitions.
10 Years Ago
Started work on TypeScript module definition file generation.
10 Years Ago
Documentation is now TypeScript oriented.
10 Years Ago
Documentation is now TypeScript oriented.
10 Years Ago
Missing files.
10 Years Ago
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
10 Years Ago
Temporarily strange terrain textures in the testlevels.
10 Years Ago
Added toggle to enable/disable Parallax Mapping
10 Years Ago
Renamed "Nature/Terrain/Bumped Specular BlendMask" to "Nature/Terrain/Bumped Specular Masked" for consistency Added unity's half-assed Parallax Mapping to "Nature/Terrain/Bumped Specular Masked"
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Made ErrorLogger delete error.html files from previous runs
10 Years Ago
Added medicinal syringe
10 Years Ago
Updated meta and project settings files to include entries produced by Unity 5b7.
10 Years Ago
Added world models for: wooden spear stone spear salvaged icepick salvaged hammer salvaged axe
10 Years Ago
Patched CoherentUILibrary for u5b7
10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Adding initial non aiming player deploy/holster bow source file
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
10 Years Ago
OCD
10 Years Ago
OCD
10 Years Ago
OCD
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Added readonly labels to corresponding properties.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Readonly properties are now automatically labeled as such in the docs.
10 Years Ago
Documented Sprite and Tilemap
10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
And moved lol