256,234 Commits over 4,018 Days - 2.66cph!
Backup committing chopped tree files.
tweaked the rotation of the pickaxe_wm
added hold & overlay shotgun layers (using rifle anims for now)
Removed all cmath calls from noise for testing purposes
Added descriptions to GameAPI.BudgetBoy.Animation
Added descriptions to GameAPI.BudgetBoy.Animation
Added descriptions to GameAPI.BudgetBoy.Animation
Tree species C,E,F,G's cheaper to animate.
Added descriptions to GameAPI.BudgetBoy.Image
Added descriptions to GameAPI.BudgetBoy.Image
Added descriptions to GameAPI.BudgetBoy.Image
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.Debug
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2f
Some Weather related tweaks.
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectF
WeatherVolumes now self destruct after a random time (placeholder)
Replaced Bindable with Object in the docs.
Replaced Bindable with Object in the docs.
Replaced Bindable with Object in the docs.
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
WeatherManager now spawns multiple WeatherVolume prefabs, which pick a random WeatherType (only rain for now) and spawn Distant FX. WeatherVolume transitions moved into WeatherController.
Added GameAPI.Highscore descriptions.
Added GameAPI.Highscore descriptions.
Added GameAPI.Highscore descriptions.
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Merge branch 'master' of arcade
Added GameAPI.GraphicsBase descriptions.