147,319 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
2 Years Ago
Debugging
2 Years Ago
Handcuff item locking
2 Years Ago
Fixed potential OOB index error when clearing parented wire segments
2 Years Ago
Restore EndLocalGesture
2 Years Ago
Manifest
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from map_perf_improvements2
2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
merge from ship_patrol_path_vis
2 Years Ago
merge from nexus
2 Years Ago
merge from searchlight_fixes
2 Years Ago
merge from io_seismic_sensor
2 Years Ago
merge from horse_fixes
2 Years Ago
merge from boombox_toggle_fix
2 Years Ago
Merge from main
2 Years Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
2 Years Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
2 Years Ago
Manifest
2 Years Ago
Merge SidecarRewrite -> Bikes
2 Years Ago
Convert harbor approach node error into a warning Fix player not being able to initialise if the boat paths are disabled
2 Years Ago
Merge from main
2 Years Ago
Fixed underwater labs not rendering (in theory, they don't seem to work at all in the editor?)
2 Years Ago
Wait a second after sending the nexus.redirect command before kicking the player off the server Increase delay before disconnecting in nexus.redirect command to give the loading screen a better chance of rendering Should fix the game stalling for a bit before you see the loading screen saying you're changing servers Might fix passengers in vehicles needing to manually reconnect in transfers
2 Years Ago
Use GenericLerp to get smooth interpolated sidecar angle changes
2 Years Ago
Try to destroy ping instance ASAP in sequential mode Add 0.5s wait between pings to prevent job system interference Add larger wait when waiting for ping to be done
2 Years Ago
Fix wheel trouble more + adjust sidecar angles
2 Years Ago
More sidecar work, fix collision trouble, fix wheel trouble (mostly)
2 Years Ago
Fixed skull trophy error
2 Years Ago
Fix some incorrect transformation in RepositionEntitiesFromTransfer Add some logging to troubleshoot why positions might go bad after a transfer
2 Years Ago
Merge from main
2 Years Ago
Removed a log
2 Years Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
2 Years Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
2 Years Ago
Working on a sidecar with hinge joint and separate rigidbody
2 Years Ago
Fix detail.vbsp being broken by git merge
2 Years Ago
Merge from main
2 Years Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
2 Years Ago
Missing file
2 Years Ago
Better directionality
2 Years Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
2 Years Ago
Fixed wires not being parented correctly to armored door hatches
2 Years Ago
Fix pooling warning message
2 Years Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
2 Years Ago
Adjusted search light collider to make it easier to wire like before
2 Years Ago
Fixed manpad explosion vertex stream regression.
2 Years Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
2 Years Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
2 Years Ago
proper setup on corrugated sheet kit