147,289 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Optimize sam sites by looping through all possible targets on the server and checking distance instead of using physics queries - store list of all sam site targets on the server - no idea why physics queries are that slow
2 Years Ago
Add twitch drops models
2 Years Ago
merge from main -> optimize_sqlite_fastmode
2 Years Ago
Industrial conveyor now adds item directly when it is clicked in the search menu instead of the search menu closing after each item Increased search menu size from 5 items -> 24 items Made the conveyor filter menu larger to show more items at once https://files.facepunch.com/jakerich/nigt4uYWxO8KGLDH/k8z5W03AYiTh9mD0.mp4
2 Years Ago
Removed electric furnace 'Turn On' and 'Turn Off' side inputs They are now automatically turned ON or OFF depending on whether they have power, this simplifies circuits and fixes a few issues on server restarts
2 Years Ago
Vendor will attempt to straighten itself up once it pulls over
2 Years Ago
Merge clientside and serverside physobj scaling code Update button spawnicons to face the camera mat_viewportscale tiny value Problem Remove unintended label from HL2 spawnlist Fixed stray "Other2" category name fallback in spawnmenu Added PhysObj:MakeShadow( maxSpeed, maxAngSpeed ) This allows making any physics object a physics shadow, not just Entity:PhysicsInitShadow Speed values of 0 or below mean do not allow movement. Added RegisterMetaTable( name, table ) "anim" type SENTs move physics objects clientside for you Hopefully this will not cause any issues surface.PlaySound can accept soundscript names clientside This will only translate the soundscript name to a file path, it will NOT affect ptich/volume, etc, since the function does not support that at all.
2 Years Ago
Increased laser detector range to match the beam length (from 4 to 12 meters) Also fixed players not being detected when approaching the beam head-on
2 Years Ago
Increase industrial conveyor from 12 item filters -> 30 item filters
2 Years Ago
Code cleanup Exposed more things as variables Pullover timer added
2 Years Ago
naming updates
2 Years Ago
3p cuffs - 3p anim exports, also added an overirde controller for kidnapper state
2 Years Ago
Minor tweaks to the IO handle positions
2 Years Ago
Reduced medium battery size by ~15% to balance them against large batteries and make them fit under half walls https://files.facepunch.com/Flavien/EoVPFQpcxFVKJJdp.mp4
2 Years Ago
world cuffs setup - Added poses for open & closed, as well as 'locked' bool to traverse between states
2 Years Ago
blunderbus 3p updated anims exported
2 Years Ago
Basic setup for pulling over
2 Years Ago
Dynamic exhaust
2 Years Ago
3p handcuffs updates: - rigged world model, added poses - added worldmodel animator - setup entity with cuffs model - added 1st pass 3p anims
2 Years Ago
blunderbus 3p and viewmodel updated anims exported and holster positon setup
2 Years Ago
Fix formatting not working for bullet/numbered lists for the in-game news
2 Years Ago
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2 Years Ago
merge from hackweek_renderlod_collapse
2 Years Ago
Fixed null renderers in the HideIfScoped viewmodel component causing NRE's (currently caused by flame arrows on the crossbow) Fixed flame arrows on crossbow not hiding their particle effects while using a scope
2 Years Ago
Spooky speakers audio now falls under the voice props volume slider
2 Years Ago
Remove translation debug logs
2 Years Ago
Fix RustCamera spamming exceptions in the editor when switching from server to client mode
2 Years Ago
Fixed oven loot panels not working (incorrect compiler define) Safety check for EmissionToggle renderer collapses
2 Years Ago
More ent setup and gameplay wip
2 Years Ago
Merge main
2 Years Ago
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2 Years Ago
Added support for multiple disable groups to CinematicEntity
2 Years Ago
Merge from main
2 Years Ago
Fixed broken modular car spawn commands
2 Years Ago
Merge from main
2 Years Ago
VM camera anims for SMG, MP5 and Thompson
2 Years Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Added ch47event convar, similar to cargoshipevent
2 Years Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
2 Years Ago
Don't collapse renderers if they are part of a LightGroupAtTime
2 Years Ago
Merge from main
2 Years Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
2 Years Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
2 Years Ago
Remove one more doNonUserSpawn, fix compile
2 Years Ago
Merge from main
2 Years Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
2 Years Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
2 Years Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
2 Years Ago
Merge main -> Bikes