143,145 Commits over 4,383 Days - 1.36cph!

11 Years Ago
Doors/gates use animations (client and serverside)
11 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
11 Years Ago
Animator diagnostics
11 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
11 Years Ago
Rotation changes to stone hatchet world prefab
11 Years Ago
Removed animators from stuff that shouldn't have them
11 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
11 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
11 Years Ago
fixed pumpjack disconnect error upon repairing
11 Years Ago
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11 Years Ago
merge from main
11 Years Ago
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11 Years Ago
merged sentry guide into main
11 Years Ago
fixed beartraps always looking unarmed
11 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
11 Years Ago
Can rotate turrets to face a different area (when offline)
11 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
11 Years Ago
Pushed culling distance on some of the bigger signs
11 Years Ago
pumpjack and quarry guide meshes improved
11 Years Ago
Sentry guide marking improved
11 Years Ago
Updated landing poses for throwables
11 Years Ago
fix for floating snap trap
11 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
11 Years Ago
Fixed door collider layers
11 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
11 Years Ago
Ragdoll pin tweaks
11 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
11 Years Ago
FX update
11 Years Ago
Autoturret sounds
11 Years Ago
Missing file
11 Years Ago
helicopter rotor sound tweak
11 Years Ago
Landmine sounds
11 Years Ago
Large fire sounds
11 Years Ago
First pass at stone construction sounds
11 Years Ago
Underwater bubble sounds Underwater bullet trail sounds
11 Years Ago
Beartrap layer fixes
11 Years Ago
Removed half-block + half-block slanted
11 Years Ago
wall.window.bars hook for shutters worked out back up
11 Years Ago
backup
11 Years Ago
Changed how ragdolls are constrained to corpse entities Fixed AmbienceStings errors when playing on a map without TOD_Sky
11 Years Ago
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder) Server deletes entities on quit
11 Years Ago
Anecdotal optimization
11 Years Ago
11 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
11 Years Ago
Rain 2.3
11 Years Ago
throwables slowed down & do less damage
11 Years Ago
Door placement hack
11 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
11 Years Ago
Added projectile stickProbability Tweaked throwable velocity (don't mess with gravity on thrown objects)
11 Years Ago
Throw exceptions if RealmedRemove is set up wrong