199,294 Commits over 4,140 Days - 2.01cph!
created most of interior of beep truck working on bumper
* Fixed a crash related to creating particle effects
* GitSYnc
Automated Linux Build #281
Automated Windows Build #281
Automated Linux DS Build #281
Compile using b11 (b12 is causing startup crashes UnityScene::AddRootToScene)
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code)
PlayerTask system progress, placeholder UI
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
AgentManager revert and cleanup
Fixed LoadGameFromSubscene not working
Nixed a couple of DPL refs leftover in Decision plan drawer
Fixed Graze goal missing entity ref
Material zoo level and many texture tweaks (mainly concrete wip)
-made the stats sheet available to anyone with the link
-stat importer fetches the file directly off google drive
-made StatImporter not be a monobehaviour, cause that was confusing
Goals data refactor progress, editor stuff
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Automated Linux Build #282
Automated Windows Build #282
Automated Linux DS Build #282
Fix for semi transparent burlap shirt (#733)
Log stack trace in exception kicks
Fixed multiple button repeat
Fixed LoadGameFromSubscene
Merge from Goals data refactor
Some renames + moving of files
Fixed viewmodel hand colours
Stat import and asset save
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
Fixed path in GoalTreeEditor
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
-threads get stopped when stopping the game
updated window fbx vertex colors
Player preview cubemap is static, dark
Disabled zoom for now, tweaks