199,310 Commits over 4,140 Days - 2.01cph!
Fixed LoadGameFromSubscene
Merge from Goals data refactor
Some renames + moving of files
Fixed viewmodel hand colours
Stat import and asset save
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
Fixed path in GoalTreeEditor
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
-threads get stopped when stopping the game
updated window fbx vertex colors
Player preview cubemap is static, dark
Disabled zoom for now, tweaks
Commented out GUI.DragWindow
Disabled bone scaling temporarily - to rule it out of new skin issues
Added checks to ItemBlueprint
Add existing data from database via button context menu thing
Added asserts to ThirdPersonReloadSound
Added LOD3 for beanie, bandana, boonie and balaclava
Tweaked waterside rock terrain adjustment
Porting in the goal plan/behaviour chain editor UI
Renamed GoalTreeEditor to AIDesigner
Latest data (in branch before I go away for a couple of days for backup as untested)
Adding folder for Roll Game
Corrugated_c industrial roof textures
created dash and radios etc, working on interior
Debug player model gender
Fixed ragdoll model gender
Fixed issue with multiple players
Added non relay connection
Fixed server disconnects
* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
Automated Linux Build #283
Automated Windows Build #283
Automated Linux DS Build #283
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
corrugated_d texture set with blending masks and materials ready
material_zoo update