199,310 Commits over 4,140 Days - 2.01cph!
Fixed node delete, I hope
Fixed InfluenceThreadManager editor directives
Cliff mesh variety and visual improvements
increased emission of ceiling lights
Mesh replacement fix (hopefully)
Fixed viewmodel shadow shader errors on legacy opengl
Tinkering with play task triggers
Fixed some layout issues in AI Designer
Fixed chromeheads caused by low shader lod
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
metal_panels_d texture set with blending masks and materials ready
material_zoo update
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Fix for disappearing holosight (#671)
ceiling light placement bug fixes
manifest
Reduced holosight texture to 128x128
Kick idle players after 30 minutes
updated stairs, door and window lods
item attachments are refunded when weapon is used for crafting (eg. sentry)
Fixed missing skinned collider of some clothes
Cleaning out old player model/skin assets
fixed shelves being able to be placed inside one another
fix for freelook while ADS
arrow heads fbx with textures, materials and prefabs
resized ao for arrow heads
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
Improved asian skin tones
Working on Management refactor. Not yet working / probably breaks shit for now.
Forgot the start of the Ms Budget List Wrapper. Wrap all the things!
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Various splat mapping improvements
River source prefab adds decor topology
Adding tints. Slightly broken.
Forest rock clutter and bushes
Rougher grass, less lawny