199,311 Commits over 4,140 Days - 2.01cph!
Rougher grass, less lawny
Fix crash when CNewParticleEffect has an invalid particle collection
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Subtracting
13980 (temp powerline fix)
Switched cars
Added console and silent server startup
Set IP
Automated Linux Build #284
Switched back to post-based SSAO
created steering wheel, engine cover, cup holders, magazines, adding steering column and dash
Don't idle kick admins/developers
Automated Windows Build #284
Tints working better and building mesh gen bug fix.
Automated Linux DS Build #284
changed the f1 grenade / beancan so you can throw them as soon as you press fire (without waiting for the entire deploy anim to finish)
some more grenade throw tweaks
Removed some terrain adjustments from underwater rocks
grenade deploy delay tweaks
Only idle kick if the server is full
Custom map clutter topology (auto-baked for now)
Added "Apply Vertex Alpha" toggle to Rust/Standard; option to multiply vertex alpha into pixel alpha
Removed markins from human skin shader, ported to new shader
TribeCreationUI blockout
Fixed all the stupid things that I did
Brought back env refl occlusion and horizon fade (deferred mode) in rust/standard shader set; touched relevant shaders
Reduces seams in player model lods
3rd person animations for sawnoffshotgun
Custom maps keep hand-painted cliff topology, add auto-baked to it
Additional rock spawns for forests
Terrain normal map for shading calculations excludes rocks (fixes dark lighting artifacts)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Merge from save116 (new procedural generation, custom map updates, dungeon improvements)
Prefab auto-updates (Tools/Prepare Prefabs)
Fix for argument out of range exception in road generation on certain seeds
Rock cull distance tweaks