199,319 Commits over 4,140 Days - 2.01cph!
- Increased chance of loot containers having ammo from 25->40 %
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Automated Windows Build #285
- Changed enemies to Enemy layer
- Turret lasers no longer hit enemies
- Deleted some old scripts
Automated Linux DS Build #285
Fixed some river segments failing to be added to the water map
Automated Windows Build #286
Automated Linux DS Build #286
addec drivers chair and mount, added bumper
Ported Stats and Effects systems to EntityComponent
Removed AgentManager, ItemManager and GroupManager
Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
SimTick effects, not tick. Whoops
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Added a small AO map to make brickwalls look better
Maybe this will fix standalone builds being stupid
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
UI scale and some other tweaks
FOR FUCK SAKE playership camera, adding ui camera to fix jittering
FOR FUCK SAKEpickupUI prefab to use uicamera
fixed a place that was not walkable due to barrier on train_wagon_e
fixed a couple missing collisions on trainyard outer building
Added some icons, updated entity data with default icon or appropriate icons where available
Added RadialMenuButton UI component
Added Icon UI component for easier icon + background + color management
ActivityNoficiationsWidget doesn't use the CommandButton system
CommandButton renamed to RadialMenuCommand
Couple of tweaks to airfield
Radial buttons now align text based on their position in the radial
Icon assignement and prefab updates
Clothing and hair picker WIP/draft
added character textures and original mesh for UVs
Cleaning up some radial menu stuff
Fixed tribe create customisation buttons not working, events now setup in code
Added missing radial menu widget in TribeCreate UI
More details to rebars nrm
Final cooling tower models/LODs/Collisions/Prefabs
Powerplant update
WIP refactor of stat minipulator data
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Automated Linux Build #287
Automated Windows Build #287
Automated Linux DS Build #287
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Set steam appid back to FP prototypes so leaderboards will work in build
Fixed other player voice notices showing on HUD