199,316 Commits over 4,140 Days - 2.01cph!
Stripped deprecated tree optimization code
Light test (env refl occlusion)
Fixed local player sometimes holding multiple weapons
Fixed double deploy warning
Fixed errors when running material_zoo scene
Material zoo nighttime parameters
Fixed everything being white in scene view on our main camera (maintaining identical visuals at runtime)
Fixed map overlay not preventing mouse buttons when open
Men have manlier eyelashes
eyelashes use standard shader
Light test 2 (env refl occlusion)
Material zoo AO apply method to post
Fixed missing FPS graph materials in standalone
Signs can be edited by the locker
Signs can be unlocked by the locker
Signs can always be unlocked/edited by admins
Fixed player preview refl probe interfering with global reflections
cleaned up idles and looks and updated avatar postprocessor
Reduced clipping on bone armour pants
Missing FPS graph shaders in standalone
Fix for RUST-681 (needs Scene2Prefab)
Femalehead.02 uses correct lods
Fixed the normals I just broke
Player model eye flicker
Player head faces the right direction, instead of 50% the right direction
Can enter codelock codes with keyboard
Codelock dialog show as stars instead of the code
third person camera doesn't go through stuff
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
Tribe creation progress, game state/UI cleanup
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
Don't allow spectating self (!)
Parented eyelids to eye bones
Fire light animation and other things
added steeting wheel knobs, air vents, air vent knob things, pedals, more trim, foot plates, moved over radio mic
DOF: if looking at an entity with eyes, focus on them