202,101 Commits over 4,171 Days - 2.02cph!
Fixed skins not working on a bunch of viewmodels
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Disabled sound on boat splashes. Added ClientSideEnable script
EntityManager data related stuff moved to Database
Fixed Favourites, History, Friends in server list
Fixed server list locking up when switching between categories
Fixed animator hash / layer warning on startup
Fixed Assign To Friend screen, made it less terrible
Do a better job of fetching avatars and knowing player's names
Another minor LightEx / LocalPositionAnimation optimization
Minor refactor of Database api
List init to construct in AI Manager
Instance. pattern for events in EntityManager
Layout, UnitManager pointless GameState changed callback removed
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Automated Linux Build #479
Automated Windows Build #479
Started on save/load, focusing on Survival Session and Entity Manager to start with...
Merged
Updated Race / Package missions with destination tracking
Automated Linux DS Build #479
Added gps to package pickup
Testing pathing calc change
Changed turn acceleration from 0.4 to 0.7
Physgun no longer crashes when held entity is removed and a new entity is picked up in the same frame that isn't MOVETYPE_VPHYSICS
Automated Linux Build #480
Force disabling biome tinting in lowest shader level
Automated Windows Build #480
Merged physgun changes
Merged d1_trainstation_05/ep2_outland_01 CPhysBox hack
Merged 'do not load vaudio_miles' stuff
Automated Linux DS Build #480
Increased look angle clamping.
moved dens to mirror game tree
Automated Linux Build #23
Automated Windows Build #23
Added bird flocks asset, added birds to skull landmark