202,221 Commits over 4,171 Days - 2.02cph!
Simplifiying model instatiation, double skills potential fix
fixed bad cooldown overlays in skillbar
fixed unit frames not being removed when the unit is dead
overlay for unavailable skills in the hotbar, disable hotkeys and buttons when checks fail etc
unit frames under everything else
Lootable entities are now on a different layer to avoid accidental looting while trying to kill monsters
Unit frame improvements, added UI manager,dedicated server free camera, spitting base entity into partials etc
Fixed double skills, respawn with full hp
Commented out targetting, removed unused stuff from skill effects, added burning effect + fx, hot/dot and other effects work on all entities
Fixed particles spawning issues
fixed auto attacking and probably other stuff
Fixed NPCClass.cs filename manually on plastic, gg unity
Removed buff time from Skill
Fixed criminal flagging being shite
active hotbar overlay thing, other tweaks
Fixed some issues with targetting, also loot windows
item refactor WIP, classes, more animator prep for better casting, race prefabs, etc
removed pointless animator rebind
Projectile.Update ClientCallback
Fixed out out of range + moved buffs bar
Various weapons tweaks and equip spawning fixes
FOR FUCK SAKE WIP ocean shader
FOR FUCK SAKE camera removing fog post process
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
fixed item equipping (hopefully)
Fixed signs not loading after server restart
Updated to latest Facepunch.Steamworks
Try building bundles without DisableWriteTypeTree