202,390 Commits over 4,171 Days - 2.02cph!
Fixed pickup menu difficulty
Only using animators on doors when they're needed.
Subtractive merged minhs stuff
Cannot place items or build over junkpiles
fix for health blocks when playing consec games
Deferred mesh decal merge cleanup
fucking animator controllers
Fixed shader compilation warnings
Optimized deferred mesh decal rendering using mrt blending
Player.SetEyeAngles will only work on local players when used clientside
Automated Linux Build #530
Automated Windows Build #530
Automated Linux DS Build #530
lots of character asset stuff, shader work
Fixed connection queue exploit
Network++
character customisation WIP
Removed deprecated shaders, switched some to built-in
Started updating shaders to u5.6 b3
reduced shader variants (build times)